Yeah, I came across a busted spaceship with a bunch of kids and their teacher on a field trip. They needed something like ten space ship parts, which I didn’t have so presumably they’re just floating out there in space learning math or something.
For me it was 20 units of iron, and, um, yeah, I forgot about them too.
Man, I wish I loved Elden Ring as much as the rest of the planet. Wife got it for me for Christmas and I really tried to enjoy. But I found myself grinding constanly and going online to find out how to grind constantly to make a better build. I just wasn’t having fun at all. Starfield and games like it are my bag.
Ugh. Hit a ‘failed to save game’ bug with the Game Pass version on PC. Fortunately, I don’t overwrite my saves and was able to delete the offending ones and load up the game from only minutes before. But now I don’t know if I want to exit the ship on this planet until I can be sure whatever caused the problem isn’t going to happen.
I usually backup my saves then delete a swath of them to clean up the folder they are in, but Game Pass saves seem to be invisible. Annoying.
I got a kick out of this quote.
Growing up with video games at a very young age, there were a lot of space games. … There was ‘Star Raiders’ from Atari, ‘Elite’ comes along, there were some role-playing games that I really love, ‘SunDog,’ which no one remembers but was way ahead of its time. People were playing ‘Dungeons & Dragons,’ but I really loved this game ‘Traveller.’ Still have the original boxes in my office.”
The thing I love about about QT3, is am sure that I’m not the only person who remembers SunDog as game well ahead of its time, and just a blast to play. It was written to run in 48K, so Starfield uses more than million times as much memory as SunDog. (spoiler it is not 1,000,000 times better.)
Don’t go trying to revisit Sundog, would be my suggestion. Let it burn bright in your memory.
Well, I ran across an interstellar lemonade stand. Kid had outrageous prices, but only stand for millions of miles.
Tip, you can easily scan gas giants from orbit since you can’t land on them and then sell the data. It won’t fetch as much as a regular planet scan but it is easy money.
I honestly don’t know if I have ever tried to scan a gas giant. Good to know. I just bumped astrophysics up to 2 which lets you scan any planet or moon in the system, and potentially scan a trait if they exist.
Pardon my ignorance, what is a “trait” in the context of a planet? Temperate/Freezing/Inferno* etc.?
*Speaking of which, I don’t suppose they let you land on Venus, do they? One of my favorite bits from the first Neo-Wolfenstein game was walking around the exterior of the Nazi-built facility on Venus.
In this game a planetary trait is really just an unusual feature of a planet. A gravitational anomaly, a collection of hives, unusual craters. As far as I can tell they serve no function except to be locations you can go to to get experience from exploring, occasionally finding some dead bodies or a mineral rich pile of dung.
In terms of gameplay they provide a fair amount of experience for exploring the planet. You won’t keep up with someone who’s just out killing things, but you can still level at a noticeable pace by surveying. They are also the most visually interesting parts of the planet generally.
They can occur multiple times on the planet as they’re procedurally generated. So a planet that has 3 unknown traits you might have to visit 5 or 6 locations before you find all 3 because you see a gravitational anomaly several times in a row.
Thanks I tried the manual installation with no success. I figure I’ll be using a fair number of mods in this game, what is the recommended mod manage that’s easy to install?
I loved Sundog! I think it was one of the best games per-its-tech-level ever made. But that per-its-tech-level thing is the kicker. I’m sure it would feel unplayable today if you emulated an Atari ST or whatever and found an old disk still intact.
I use Mod Organizer 2. I wouldn’t call it “easy”, it takes a little bit to set up, but it is very powerful and flexible. I used to use Nexus Mod Manager, but. I would never go back to it after using MO2.
Nope, @Dejin , the one I’m referring to is in today’s Post: “A video game’s successful reach for the stars,” by Gene Park. It looks like it hasn’t been posted to the Post’s online site yet. I’ll post a link if and when it is available. It caught my eye because the Post doesn’t publish all that much about video games, much less on page 1 of the Style section.
I know this doesn’t have a whole lot to do with anything, but in looking up more info about Sundog I discovered that the group that made that game, FTL Games, is the same group that made Dungeon Master. Kind of blows my mind, don’t know how I didn’t pick up on that before.
I use Vortex; pretty easy but with a little less “oomph” than MO2. Both are going to be roughly equivalent for most users. Nexus Mod Manager is thankfully dead; that thing sucked (Vortex was developed in part by people who came from the Mod Organizer team, fwiw).
Well, what about Sundog: Resurrected Legacy?!?!
Elite ran on 16k!
I find amusing the MC score has lowered to 84. 84 was what Fallout New Vegas got, and because of that, Obsidian didn’t get a bonus for reaching an average of 85.