Starfield by Bethesda -- PC and Xbox exclusive -- 09/06/23

The game I played before this was Diablo 4, which I thought had about the most messing around with a poor inventory system of any game I know. Starfield is giving it a run for its money, though. I should make sure the next game I play has no inventory at all.

Aside from a “Mark as Junk” & “Sell all junk” mechanic, I have no idea what the complaints are about the inventory. I see the thing I want, and I equip it.

That’s my take. I’m assuming I just don’t know any better and haven’t worked with anything that has a modern inventory system. I’m just happy we’re not reduced to playing inventory Tetris.

I suppose I could see mechanics for trying to sort by specific characteristics like “sort for airborne protection” but that would probably be a mess on Console and I’m on Console.

I could see containers being handy such as “First-Aid Kit” where you could dump a bunch of first-aid items you wanted to use regularly, but not so regularly you wanted to put it in the wheel/d-pad menu.

What sort of stuff do modern inventory systems provide?

The fact that the randomly placed POIa are identical just completely destroysrhe appeal of exploration/surveying. I mean they had procgen dungeons working in Arena!

Had my first quest bug that I’m aware of; a “this door must be opened elsewhere” door preventing me from talking with someone despite having done what I needed to open it. Thankfully my long history with Bethesda’s bugs meant I knew the “unlock” console command trick.

Yeah, this complaint about inventory doesn’t make a lot of sense to me. It’s no different than Skyrim, Fallout 3/4 and New Vegas. They all had tons of almost worthless clutter, in addition to useful crafting stuff. I’d argue that games with “endless” inventory (like Mass Effect) are worse because you always have a ton of stuff to look through. And don’t get me started on games where you have to play “inventory Tetris” - those are much worse. And Bethesda games are not multiple follower RPG’s so you don’t have to spend a lot of time outfitting followers. I can’t think of any RPG where inventory management is “great”, especially where crafting is involved. It’s almost the nature of the beast. But it’s not like Starfield is some strange terrible inventory management outlier.

Well, yes. That’s the issue in a nutshell.

No Change for me, cannot play, no solution, and Bethesda won’t talk to me because my CPU is below min specs. Never mind I have been running this game for 80 hours without a single crash. There seem to be a few others affected as well, but not enough to make a wave. In all my days of gaming since the 90s this has never happened to me. I never had a game just not work anymore. I don’t mind bugs and ruined savegames and all the other Bethesda shenanigans. As long as I can restart and play. But I can’t.

I know this will probably be taken snarkily by some, but this is why some of us aren’t so fine with the bugs and ruined savegames and other Bethesda shenanigans. None of it is really acceptable anymore, especially in 2023, and when it then leads to what you’re experiencing… it needs to be called out. Yet you often see people brushing off all the problems in this game (and their other games) as if it’s all “worth it” somehow.

It’s really not worth it, and reviews and people playing calling it out is ok. It shouldn’t be defended so readily as it often gets defended.

I think it’s possible to not defend such things (because really, why would anyone defend bugs), while simultaneously deciding that such things aren’t a deal breaker.

It doesn’t even make sense to say this is “defense”. The game is what it is, and those of us playing and enjoying it are choosing to accept it on its terms, even with those bugs. I like it as it is, I’m sure I’ll like it much more when these bugs are ironed out.

Ah, yes, Gwent is a great example, @spock, and arguably the most successful. The only reason I mentioned Pazzak and Caravan instead is that I got super-invested in both those “games within games”. I loved how they were part of the game’s lore, and even economy! I didn’t get that sense with Gwent, which felt like a side project, like they needed something to replace the milkmaid cards from the first game. But since I only ever dabbled in The Witcher 3 – I never played it enough to approach it as a “lived in” open-world like I did with Knights of the New Republic and Fallout: New Vegas – I played Gwent mostly in its standalone format. But that’s pretty much the go-to example of “games within games”, isn’t it? Do you feel that’s a fair observation? That Pazzak and Caravan were part of their games’ lore and economy in a way that Gwent wasn’t, or did I just need to play more Witcher 3?

The other one that comes to mind is from a retro shooter I played a lot called Nightmare Reaper. It doesn’t really have a “game within a game” so much as a framing device, in which you level up your stats by spending coins to play a dippy little Mario clone on an ingame handheld, kinda like a Nintendo DS. At first, it’s just busywork, but the later levels can actually be a little challenging, and because you’re upgrading your character, there’s an incentive to actually figure them out. Which is pretty much the only time I’ve willingly played a goddamn Mario jumping game. : )

But, yeah, anyway, it would have been all sorts of dumb if there had been playable boardgames in Starfield, but I can think of at least a dozen things even dumber that are actually in Starfield. The other dumb thing I used to wish for was a playable MMO inside Grand Theft Auto. I legit would have explored whatever Rockstar cared to build, the same way I read their fake websites, and pored over the catalogue in Red Dead Redemption 2. Worldbuilding. And who knows better than us that games can be worldbuilding?

If Starfield had offered that kind of world, I’d be writing a very different post in this thread right now…

I still think Blizzard should have made it possible to sit down in a tavern and play Hearthstone in WoW. Bonus points if it would’ve worked like what they show in the video shorts for Hearthstone.

Yes, @vyshka! So much yes! That hadn’t occurred to me, but that would have been flippin’ brilliant.

There was that dice battle game in AC: Valhalla, but I only enjoyed that for a couple of games, got old pretty fast for me.

You hear that Microsoft?? Get on it!


And I may have found a solution. On a whim, I reinstalled on Gamepass and converted the Steam save over. The Gamepass version so far doesn’t crash after an hour. Hopefully, I can play more tomorrow to see if that solves it. It still doesn’t explain what’s wrong in the first place, though.

Well, that’s great news. I’ll keep my fingers crossed for you. I hope you can continue playing.

I do think that’s a fair observation, and I agree that Pazzak was more a part of that game’s lore and economy than Gwent. I don’t think playing more of Witcher 3 would change your mind. As for Caravan, I’m not sure; I didn’t get very far into Fallout New Vegas. Starfield is the first Bethesda game I’ve liked in years, heh.

After reading your comment, I poked around the Gwent website for a bit, and now I’m thinking about reinstalling Thronebreaker. :)

Also, @vyshka , I’ve often thought the same about Hearthstone in WoW. A couple of NPCs do “play” Hearthstone while they sit in my garrison, but they don’t really do anything with the cards, and I’m not allowed to join in. I do get to ride a Hearthsteed because I got some achievement or something in Hearthstone, but the steed doesn’t play cards either. It’s just a horse with some gold trim. :)

I discovered last night that the Xbox is nearly incapable of tracking down the landing spots that have become famous for being the crossroads of multiple biomes giving you 5+ resources you can mine. Saved on Xbox, loaded PC and got the spot (can link a video if anyone wants it) and swapped back to Xbox no sweat.

It does alert me my pc save can’t load my digital deluxe items. No idea how badly that screws things.

Final Fantasy XIV has multiple games within the game including one of the best Mahjong implementations you can find anywhere. But to your point specifically, there’s Triple Triad, which you can play against mulitple NPCs in all locations of the game as well as in Tournaments at the “casino” in the game.

It’s a big part of playing Final Fantasy VIII also.