Arguably being so easy to mod is an integral part of the game, consciously baked into its design, and would be even more unique today than when it came out.
And even with mods, Skyrim is still Skyrim. The core elements are still there. If the game had been horribly broken or terrible, I don’t think mods alone would have been able to keep it in people’s rotation all these years.
DOOM was a classic in it’s day but I think it’s fair to say that releasing that game in 2022, it wouldn’t have the same level of success. Obviously DOOM is a lot older, but I think that’s all @ZeTH1 was saying.
It’s 2022 now not 2011 and Bethesda has a little more competition in its space. Releasing Skyrim In Space after Elden Ring isn’t going to look as hot in comparison.
I think you guys may be taking this whole “Skyrim in space” business a bit too literally.
I’m not. But let’s not pretend Bethesda made some great leaps between Skyrim and Fallout 4 or anything. All I’m saying is I think they know they need to up their game a bit, so good on them for the delay. Hopefully it’s a better game for it.
It might be wishful thinking on my part but I was actually hopeful when I heard that this game was described as Skyrim in space because I took it as a signal that Bethesda was going to stick to fundamentals and create a journey based roleplaying game on their own terms. Bethesda has been around for a long time and they have always taken heat for not keeping up with current popular gaming trends. Up until Fallout 4, I think they did a good job of ignoring the noise and building on their own ideas. I think they blinked with Fallout 4 with the settlement dynamic, bowing to the Minecraft -like building game trend. I’ve been worried that they would blink again.
Bethesda did something right with their model because over ten years in, people are still playing Skyrim. It will interesting to see if people will still be be playing Elden Ring in 10 years.
They won’t be, they will be playing Elden Ring 2 - or 3 - because From will probably continue to slowly improve their formula. Just like Bethesda kept doing up to Skyrim’s release. Something happened afterwards, it changed them and, from my experience, once a developer goes on a certain path they are most likely staying on it. They doubled down on the Fallout 4 shitty mechanics with Fallout 76. And now they are releasing/postponing a sci-fi game. I don’t know, I hope I’m wrong but I’m getting Cyberpunk vibes, particularly considering the curious lack of gameplay footage.
I think a ‘Skyrim in space, but slightly improved’ will still get most people playing and addicted.
Let he who has not bought Skyrim multiple times be the first to say they won’t buy Skyrim in space.
Just heard this was delayed, watch for a overloaded 2023 now.
The idea that RPGs have improved by leaps and bounds since Skyrim is news to me. There are lots of open world ubi games but they are not elder scrolls. As for Elder Ring, glad it’s good, but that is one game.
Alright, this post inspired me look up a list of well regarded RPGs in 2011 and later:
Dragon’s Dogma: Dark Arisen
Mass Effect 3
Dragon Age: Inquisition
The Witcher 3
Dark Souls 3
Divinity: Original Sin II
Dragon Quest XI
Legend of Zelda: Breath of the Wild
Monster Hunter: World
Pillars of Eternity 1 & 2
Erm, and fit in there somewhere Final Fantasy XIII-2, Final Fantasy Lightning Returns, Final Fantasy XV, Bravely Default, Shin Tensei something, Tales games and other JRPGs I might be forgetting.
Relevant to this thread:
I really do need an excuse to finally start Outer Wilds one of these days.
But, i don’t think games like The Witcher 3, Elden Ring, Divinity Sin 2, Yakuza or Disco Elysium scratch the itch of a Bethesda style game. They are different types of RPG.
(and some of the games like Dishonored, Firewatch or Gone Home are rpgs, where the hell did you get that list)
True, but they might be relevant anyway to the notion being challenged, that Bethesda probably hasn’t learned anything in the intervening years from other RPGs that came out since Skyrim.
I think Witcher 3 is probably the most relevant game to that notion, since it shows you can do really detailed sidequests with interesting characters in an open world game, and Elden Ring, which shows that you can have a million dungeons and stuff to find in an open world game, and you can make nearly all loot you find interesting. I haven’t played a lot of games on the list, so they might have an interesting lesson that Bethesda might or might not have learned from.
Me too, but the time-loop mechanic keeps giving me pause. Like, would be be losing all progress once the Universe does its reset thingy?
Now I want Elden Ring in space. I guess that’s what Armored Core will be.
You learn to roll with it - seriously you don’t lose anything you don’t need at the reset, because you keep the most valuable thing: knowledge. I won’t belabor the point because we have a whole thread about it, but Outer Wilds is seriously one of my favorite games of all time. Possibly my very favorite.
Damn, I got Outer Wilds & Worlds mixed up again!
Wilds is the timeloop one & Worlds is Fallout in Space, right?