Its only issue is that it can’t fit a suppressor.
I guess technically, she told me where it was buried and I dug it up. Must be some kind of serpent prenup or something.
Heh, she might have told me something but I was zoned out and not paying attention.
I haven’t spent much time in the ship builder. The modules and parts available vary based on your location? That would make it even more annoying to build a ship.
I think there are nearly 30 different vendors with different (but often overlapping) stock.
In these instances, the cockpit connection was fine, i.e. not showing up as any kind of error, until it wasn’t. I haven’t tracked down exactly what part you add that causes this, but next time I’ll check errors on every single piece I add.
That’s a stupid bug i wasted hours
Start with the landing bay as your first piece then build to cockpit
One useful thing I’ve found that helps deal with some issues, like a secret disconnected piece somewhere, is highlighting a piece and then selecting the entire ship. Then you can move it and it’ll leave behind any disconnected parts.
This won’t necessarily catch cockpit connection errors, where the pit is still connected, just not in the way it needs to be, but it does find some problems that are otherwise hard to notice.
I have unfinished bussines with this game, but I may wait for a DLC to complete it. Kinda good game, but played too much of it in a single go.
I’m getting close to the end of the main quest… I decided to do that and push through to NG+ before settling in and just doing random stuff, since it’s gonna reset my stuff.
I heard that the one thing you get to keep is the Frontier ship, which will be cool if true, as I’ve invested in that quite a lot. If I can keep that, I’ll be well kitted out for the next round. I’m not sure if it gets reset to the original form or not.
I thought you didn’t keep anything but your character development but then I haven’t hit new game + yet, so I can’t verify.
You can get most common parts at starports vendors, or if you have an outpost, the ship builder there, but there is a bunch if manufacturer-specific parts (mostly 2x2, 2x3 and 3x3 habs) you can only get on their respective HQs.
Nova Galactic parts can be gotten from the starport vendor in New Homestead on Titan, one of Saturn’s moons.
Deimos has a staryard orbiting Mars.
Stroud-Eklund has a staryard in the Narion system and an office in Neon.
Hopetech has an office in Hopetown in the Valo system (select Narion, it’s in the same spot).
Taiyo has an office in Ryujin Tower in Neon, just take the elevator in the back.
Not a manufacturer, but you can get shielded cargo holds for smuggling from Porrima III (Red Mile) or The Key (Crimson Fleet HQ).
Spoilery spoiler alert:
You get a different ship, the Starborn Guardian, which gets upgraded between NG+1 and NG+6. While it elicits some interesting radio chatter, it’s…well…not very exciting. So the first course of action for me was to board and capture an “actual” ship that could be modified.
You also will have the frontier again in your list of ships, but it will be the Frontier as it was when you started the first playthrough. So no upgrades
My frontier is freaking badass at this point.
This game just played a dirty trick.
The Lodge is being attacked! Ok, see you guys, I’m going to The Eye to check on my hurt girlfriend. “Wait, help Walter!” And now Andreja is dead because that kept me at the Lodge.
And no, Sam, it didn’t have anything to do with you so stop asking. Fucking game…
If you still have a savegame prior to the attack: You can decide between the Lodge and the Eye, which makes a difference in who dies.
The picks, however, are always the two companions with the highest affinity.
What @Thorne said. Basically I started with Nova parts and specifically the nova cockpit. Then, I built a 1x2 (crew stations) on top and a 1x2 (workshop) underneath. I also used the Stroud Landing Bay which has a door instead of a ladder and is side loading. Finally, I used the Diemos slim docker which mounts underneath the ship instead of on top.
The two tips I have for managing where connections go:
- Start from the cockpit and work your way back if possible. This kind of creates connections as you go.
- There are three rules for stairs. They will not form a ring, there is always one path through your ship. If you limit the number of places stairs/doors CAN go, you control the flow of your ship. Finally, if left to its own devices, the ship builder will absolutely always place ladders where you don’t want them.
In this image, you can see a limit the locations that habs can connect to each other so I force where the doors and ladders ought to go:
Also, the underside you can see how the docker and bay slide in place:
And her final form:
I think I want to try and build a cool Taiyo next…
I admit I thought about reloading, but helping Walter was my gut reaction when I had my hand on the door about to leave and the prompt came up. So I live with the consequences.