Okay, I finished the Ryujin quest line a couple days ago and am now getting time to post something about it. So, I took the line that Ryujin should acquire Infinity LTD and continue development on the internal neuroamp. My character is a stealth and persuasion master so Ryujin quests fit their MO perfectly. And the neuroamp, while not something they need, fits into their world view. But the problem is my Constellation companions response to it. Across the board, everyone was lecturing me on how it’s an awful thing and all of them disliked my decision. Okay, I can live with that, even if Andreja is more like me than she cares to admit.
Problem is, why couldn’t I just use the neuroamp on them to manipulate them just like I did nearly the whole freakin’ board of Ryujin so that they all approved of it? I mean, I’d get it if it was extremely difficult because they held such firm beliefs or something, but the opportunity didn’t even present itself. I found that to be the strangest thing of it all.
I’m a little bit happy that I’m not getting close to any of these losers. I thought there might have been something there early on, but they are all the same side of a coin right now, and don’t seem to align with me, even if all I’ve been doing outside of Ryujin is pretty damn good stuff.
I ran into a similar problem with the UC quest. When it came time to figure out a solution to the terrormorph problem, I went with the apex predator solution rather than the microbe. And to a one, they all lectured me about how wrong I was. “Why didn’t you trust the science?” “The predators may take years to handle the terrormorphs, microbes would be working immediately!” And even if I responded that who knows what kind of mutations or adaptations a microbe might make over time, they all just went, “Yeah maybe. I still think it’s a good idea.” I guess you have to expect a little self-righteoudness from the Constellation crew now and then.
Yeah, that too. It’s a really dumb move on Bethesda’s part who marketed this whole “NASA Punk” thing, or whatever it was, to just then give you the exact opposite at the end of the game. Why not just imbue some secret Starborn knowledge to the player to enhance an existing ship?
I got so lucky in that the first planet I visited, an ecliptic claymore ship landed and I took it over. Even before I boarded, I was like “that is a nice ship” and then I read up on it because it’s actually a very nice class C ship and ya, people search far and wide for this thing and I just landed near me. Easy upgrade.
Another one of those weird moments for me when I realize that the entire galaxy should be quaking in their spacesuits that I exist.
Working through the Freestar Ranger questline, I stealth/sniped my way through First to Fight, First to Die, taking down the entire First and Paxton Hull with hardly a scratch to show for it. I mean, Hull’s complaining about the stand-down command during the war but if this is how they fought then it’s no wonder they had to stop. At level 26, with barely any skills beyond the first row or two, I’m already the most deadly weapon these worlds have ever seen. Something is off, but damn its fun being so OP.
So now I’m wondering, do I continue roaming the galaxy doing these questlines and random stuff or get going on the whole artifact thing? I’ve not done much of the main story, because it’s just not that interesting. I’ve only done the first basic Sarah mission, rescue Barrett, do the Sam Coe and Andreja stuff to get them on-board, but haven’t explored beyond that. I’ve read that I should focus more on the main story and then switch up to free-roaming after that.
What’s the verdict? This is how it seemed to go in all my past Bethesda games. When I switch and complete the main story, though, I stop playing and never, ever, play the game again. Skyrim is the only one I started a second time but it fizzled out fairly early. I’ve said it before but it’s that thread of a story that keeps me grounded in the world, but at the same time I’m worried that it’ll become dull just flying around planet to planet.
Like, I don’t know if I’ll be able to put up with the repetition. It’s especially bad when I finished off an abandoned factory one night and then the next day was playing on a different planet and came upon the exact same factory, right down to the placement of items inside. Even the special magazine that gave a bonus to something was the exact same one not giving a bonus this time. It was insane. I had to doublecheck that I hadn’t mistakenly gone to the same place but then remembered I just got the xp for discovering the place new. That sort of things is going to grate on me if I notice it too often. Lazy.
I’m at 124 hrs, about 30 hrs into NG+1 and NG+1 clarified where this game is going.
I was about level 42 when I got to the end of the first playthrough, had a decent outpost and I really wasn’t going to do a +1, but then I fired it up to see the deal and while you lose all your ships, money, bases and any relationships you had with your crewmates, you start with all the skills you had. The quite empty skill tree at the end of the first playthrough was demoralizing but now? Starting with all those intact? Nice. But progression is woefully slower because of the additional XP for each level now.
So I am doing NG +1, and ignoring all the questlines I had the first time through and instead am just doing some planet exploration quests and taking out all the structures I see on the planet and selling the weapon loot (I no longer collect resources because I’m not doing an outpost again) because I really like the fighting.
Now, the interesting thing is in 30hrs of play, I haven’t done a single repeat. I’ve done 10-15 structures and the were all different and I even got to one abandoned mining facility and instead of spacers or ecliptic, it was overrun with xeno creatures. It was pretty cool.
So, the story line is decent but you can replay it completely differently. Don’t try to do all the faction quests and all the crewmates questlines the first time through, spread them out on different playthroughs, that’s what I’m going to try.
Finally, a reward for completing something that I can really enjoy: The Star Eagle ship for completing the Freestar Ranger missions. Now, that’s a big upgrade from the Frontier in every way.
I still haven’t boarded or otherwise stolen a single other ship in the game, so this feels like a nice bump for me.
Now taking on the Vanguard missions because apparently there’s no conflict of interest there.
This would be good for anything but a Bethesda game. I have never felt like ever playing one again after the first time. Can’t put my finger on it, aside from the stealth/sniper being so damn fun everything else pales in comparison so I can’t really play a different way.
I was really pleased to finally finish the UC Vanguard/Crimson Fleet questline (siding with Vanguard). Ran my Star Eagle ship into that final battle but decided to drop the difficulty down for the space combat because I just don’t have time to struggle. Bumped it back up for the boarding of the Key for my stealth/sniper (well, pistol) takedowns.
Then I finally, at level 30, got my first power at a temple as I went back to the main quest for a bit.
So now I’ll mix it up with main missions, maybe some surveying, and finishing up the main side stuff. UC Vanguard/Crimson Fleet missions were not my favorites. So much bouncing around.