I’m liking this a lot so far. Playing on easy to get my feet wet and test out a few mechanics, so far I’m building up a sizeable fleet of attack ships and that seems to be making everyone wanting to be my friend.
There is one annoying mechanic which is "your fleet can not venture outside of a range of your planets which severely limits your ability in early game to do scouting.
Battles give you the option of autoresolving or doing the turn-by-turn and I find that I suck so bad that I’m using autoresolve as it’s going to do far, far better than whatever I try to do. Most of this is because the weapon range really doesn’t show very well. My ships seem severely limited whereas the pirates are able to move 1/2 the galaxy (I exaggerate) and fire all their weapons where I can only move a paltry few squares and even though my lasers & missiles say I have a range of 9 & 10 respectively, on the screen it looks like 3 squares. Any advice / learning here?
Once I release a transport to auto-mode, not sure how I can get them to show back up to use for colonist transport?
The build times on planet are atrocious. It can take a lot of turns to get a planet somewhat functional. I keep wanting production on a planet to be tied to factories and population, but I’m not detecting anything like that unless it’s really subtle. I am using my old Stars! strategy of colonizing followed by 3-4 transports to drop colonists and it isn’t boosting production like I would have thought.
But this is only 6 hours into the game, so a lot more learning to go.