I can try that when I get home.

I love how insane the Pirates are in this game.

I just salvaged a Pirate frigate after a battle and it turns out it’s actually a simple planetary shuttle with a simply massive cannon strapped to the top. Like half of the ship’s potential operational points are just the cannon type massive.

Accuracy is terrible, but the range is amazing so you can miss things that are really far away.

For additional fun, they had to strip out some of the superstructure to fit the thing on, so firing the cannon may also split the hull in two.

Awesome let us know how it goes!

It’s not ideal, but you can always drop the resolution.

Yeah,realize that, but when I do that with most games it tend look a bit less sharp and/or less than optimal from a game play perspective in terms of what’s on screen.

I’m in no rush to play this, so I’ll wait and see what develops and/or how this DPI trick works out.

I just went to go dig up my key for this and I realized I purchased it in 2011. I couldn’t find it at first, but then I remembered way back then it was called Starfarer. I wonder whether M&B Bannerlord or this will release first, and if either will release before I am in retirement.

It annoys me to no end that they had to change the name of this game from something that made sense and sounded cool to something that really doesn’t make any sense as a name and sounds dumb because someone else had already registered the name Starfarer, but that product was always complete vaporware and has apparently vanished entirely off the net. Sucks.

How does one even find something like that? BMT Micro, yech - I’ve always hated their system.

I just searched my email and thankfully the eight year old sales receipt was still there.

I mailed myself my serial so I can reinstall this in 2029 when it hits early access.

The key was sent in an email fortunately so I was able to find that.

Was the recent review prompted by a major update to the game, or did the review just kind of come out of nowhere? Just curious.

He said at the top of the review he was making it just because he liked the game a lot (clearly) and thought there was a lack of coverage. So I don’t believe (going by that) it was prompted by anything internal to the game.

The 0.9 releases were fairly recent on the Starsector time scale, but that was still a while ago in Real Game Time.

Do we know how feature complete or not complete they are? Seems like a cool game. 15$ feels like a good price for what already exists.

Thanks! 0.9 was the last release I was aware of.

Following the developer on Twitter, I get the sense that nearly everything is pretty settled. The core ship combat setup and the economy are done, I think. He’s working on character progression right now.

I wouldn’t be surprised to see a story/NPC interaction pass after that, but it’s getting close to done-done.

I think this is key. I don’t see a lot of videos/streams covering this (and some of the ones I do are in another language or feature people using animal faces to cover the screen like fools) but it looks like the game is something you can play and potentially see the ending screen of, so if you think about it in some ways it’s completed and anything else is just gravy.

I remember when the main criticism about this game was that other than the tactical combat, there wasn’t much there. Looks like that’s long gone, and they’ve been able to accomplish their goal of building a fleshed out world. That’s really impressive.

Well, the review got a pre-order out of me. I wish I had time to delve into this but there is just no way, not for awhile I imagine.

I posed this question several months ago on the official forum, by creating the “I suck at combat” thread. There are lots of useful suggestions therein. I still suck at combat, but I’m better.

http://fractalsoftworks.com/forum/index.php?topic=15155.0

Yes. I also asked about this on the official forum several months ago. I went to fullscreen, lowered the resolution a few notches. Then, as I note in that thread, I went into Compatibility Tab, selected “Change High DPI settings” button, then checked two boxes: “Program DPI - use this setting to fix scaling problems” and “High DPI Scaling Override.” I don’t know if I needed to do both – but it worked, the font is much larger and it plays in fullscreen.

I found two other more recent threads about this, one of which suggests a small bit of scaling software.

http://fractalsoftworks.com/forum/index.php?topic=15783.0
http://fractalsoftworks.com/forum/index.php?topic=15756.0

In the latter thread, the developer joins in the discussion. It’s not clear that he is committed to resolving it but at least is aware of it.