Yes, but we don’t know what year yet.
You sir, are an incorrigible optimist!
I think regular ones are used as support weapons and to make ships keep their shields up at all times. Maybe try pulse lasers and/or IR pulse lasers for more DPS.
I had been trying to find a Paragon blueprint in my current game to no avail. I saw that I could buy one from Tri-Tachyon but only with very high rep AND if I had a commission with them. I wasn’t keen on the commission idea but I already had my rep with them up to 52 so I decided to see if I could get my rep up higher, then take the commission, buy the ship, then resign the commission.
So, last night I took 3 exploration missions from them that were reasonably close to each other. The first two (to survey a planet and investigate a domain probe) went fine. The third one was to investigate a derelict ship and it was the farthest from the galaxy core. I was running low on supplies and fuel by that time so after investigating the derelict, I was exploring the rest of the system for what I could find for resources and found a bunch of probes, derelict ships, a research lab, some ruins etc. Oh, and some pirates which I killed for supplies and fuel.
I also found an equipment cache and inside were two blueprints I did not have. One was the Paragon blueprint I’d been looking for and the other was another cap ship, the Odyssey. Talk about a timely find. So, screw Tri-Tachyon.
Here’s the incredible battleship, the Paragon:
This is an Odyssey. Sweet ships.
That is one nice looking ship…
I’ve finally figured how to do missions and get tons of cash that way. The bars are a great source of income when I had a few cruisers and used Militarization and Augmented Engines mods to keep the burn factor at 9 and above for even my Fuel and Cargo Freighters. The awesome thing about the missions from the bar is that they are typically involve transporting in the core worlds. Each run takes only a few days!
The Paragon is the best ship in the game that I’ve found as well. I have 5 of them in my fleet, and destroy a Star Fortress in under a minute.
What I’m looking for in the game are some pre-scripted, difficult fights to throw these bad boys at :) So hopefully some of that is in the final release. I’m sure it will be, in 5 years or whatever.
jpinard
535
What does he have to put in the game still that will take yet another year?
How do you do in the high threat Remnant systems (with the ‘high’ warning beacon)? I’ve found that I can defeat any one giant remnant fleet but they have multiple surrounding me so I have to run after a battle or two because all my ships are at low combat readiness. Also, have you tried taking on a Remnant Nexus in one of those high threat systems? That’s supposed to be about the toughest end game battle currently.
How many Paragons can you deploy at once? They have 60 DP so what, 3 at the most?
Right now he’s working on a very interesting skill overhaul: https://fractalsoftworks.com/2019/07/08/skills-and-story-points/
After that I believe he is adding the end game conditions that will allow you to win and end a game rather than it being the endless sandbox it is currently. I think he plans to have the release at that point.
jpinard
539
Haha lol. My bad eyes feel ya.
cicobuff
540
There is this gigantic group of bounty hunters stalking me.
I can’t avoid them because they will hang around in hyperspace and ambush me when I exit a system.
Any clues on how to deal with this?
Can you divide the plunder and start a new identity? ^.^
My exploration fleet (four Apogees, four Shepherd-class drone tenders for their salvage gantries, miscellaneous frigates and carriers, some tankers) has been out in the rim for going on six months. Thanks to all the salvage, its fuel tanks are still nearly full, and it hasn’t really budged from 3,000 supplies. The limiting factor is crew—I built a pair of colonies on worlds with vast ruins, for some sweet tech-mining action. (Tech-mining without some longer-term plan for a useful product isn’t worth it, so I’m leaving these colonies at size 3 and abandoning them when the ruins are empty.)
This is where I am now. Finished tutorial and staring at wtf do I do now? More specifically, since I’ve got very little money and supplies will of course run out and the campaign effectively end as a result, what is a reasonably safe way if any to make some money so I can continue to get this campaign off the ground?
Because I feel like where this is quickly going to go off a rail will be I burn supplies going anywhere, couple that with possibility of running into hostiles and burning supplies to fix damage from battle I can easily envision in the relative near future drifting in space with no supplies or sitting at a base with no money to buy supplies.
Dont be afradi to save scum. Save, take a contract, try to get paid! Rinse and repeat - save and experiment!
OK, about to find out if hauling some machinery proves profitable relative to the fuel/supply cost!
I found that trading without contracts or missions that you can get from bars is pointless. The price differential cannot cover the costs of supplies, fuel and wages.
Afraid I’ll have to revert to a save where I did not abandon that contract.
Ok, so that takes me back to my question, I don’t have much money because I’m just leaving the tutorial, what’s something I can manager that’s profitable?