Its even better than that, it lets you analyze the data in groups of battles as well as battle by battle. So in some fights because of how the positioning plays out, certain ships might perform better or worse than under average conditions. So you can look at the stats from your last 5 or 10 or whatever battles and see the averages.
Going to have to check that mod out for sure! Good find.
In the department of the little things putting a smile on my face, just completed construction of my first ship. Had AI and pristine nanoforge installed in heavy industry at one of my colonies just complete an Astral carrier. First battle using it was impressive.
About a month out from getting my hands on my first paragon. That should be some fun, although I got to admit the onslaughts I bought from hegemony have been more than capable.
But that is after all a lot of the fun of this game, getting your hands on ships and kitting them out to see what they can do in battle.
Thrag
861
I got the salvage gantry and surveying equipment confused in a comment above. Salvage gantry isn’t available as a hullmod you can add to just any ship. You need ships that already have it built in like Salvage Rigs or Shepherds to bolster your salvaging capability.
When going on exploration missions, once you find the hullmod for it you can load up your tankers and cargo ships with surveying equipment to reduce surveying costs.
Don’t know if there’s another way, but I just bought some salvage rig ships and put’em in my fleet.
I believe the recovery improvement stacks too if you have more than one.
Thrag
863
Where did you get the blueprints for the Astral and Paragon? Did you raid a Tri-Tachyon world to get them or did you find them through regular exploration?
I’ve found multiple high tech and midline blueprint packages from research stations, ruins, etc. For capital ships I’ve only found the low tech Legion, which I haven’t tried out yet. I keep toying with the idea of raiding core worlds with orbital words to see if I can get more blueprints. I’ve even done a little recon when visiting systems, but the worlds that produce ships tend to have ships in orbit all the time so trying to go dark and sneak in a marine raid doesn’t seem too feasible.
edit: corrected ship name
Thrag
864
The tiny in game text says stacks, with diminishing returns.
Thanks to better salvaging, I just came upon a shit ton of blueprints, including four that are worth a total of about $1.2 million space bucks if I sell them rather than learn them. Which I’m tempted to do, because it will allow me to finally start my work on building a strong colony (I currently have about $775K).
They are:
Collosus Mk II Freighter (worth 85K)
Eagle class Cruiser (worth 190K)
Prometheus Mk II modified Tanker (worth $310K)
Legion class Battlecarrier (worth $572K)
Should I sell these for the huge cash influx or learn them?
Thrag
866
Learn the Eagle! I still don’t have that. I don’t think it’s part of a package.
Both MkIIs are pirate trash. Learn if you want a complete set, sell otherwise.
I spent the first probably 40 or so hours playing this as just an explorer-salvager taking exploration missions all over the galaxy because I’m a bit crap at combat. One of the things I ran across on several occasions were delelict research stations, delerlict ships, and some ancient race that sits dormant till you enter the sector and then are immediately hostile (these guys have some cool ships and tech).
I’m pretty sure I got just about all of my blueprints from those missions early on, honestly don’t recall if it include paragon or astral or not, so it could be that I got them when taking out a tri-tachyon fleet, because that is the one big down side to hegemony commisision, they periodically go to war with everyone and you have to pay attention to that when going back for resupply (and on more than one occasion I’ve not paid attention and ended up attacked and then forced to blow up a fleet for whoever the idiot hegemony are temporarily at war with that I’ve just blundered into a sector owned by).
If you do decide to raid core worlds I’d love to hear how that goes, because I’ve been contemplating it myself now that I regularly get not only fairly powerful pirate raids (I’m talking at this point 3-4 fleets) right along with the major factions (had to beat one back that was pretty damn stout just today by the Persean League. So of course it’s starting to cross my mind to begin taking them out at the source ;)
Thrag
868
I still haven’t taken a commission. I was tempted to take one with TT just to purchase a Paragon. Perhaps it’s time. Now just to decide if I should ally with TT to purchase ships, or ally with whoever goes to war with them next and hope I can get a raid in.
I tried switching so I could buy a paragon, but changing your standing takes way too long. The ships are gated till you get pretty far up in relations. It was simply going to take forever. So i resigned up with hegemony, because while this might be over kill, sending 2 XIV onslaughts in a battle group is just so deadly.
Btw, this little ship might be one of my favorites in the game, no idea where I got it:
Thrag
870
My number one request for the next patch in this game is to make all the filters in the intel screen always show and stay in the same place.
Btw, that ancient race reference earlier, they’re called remnant. One of those this that was nagging me to recall, haha
According to the wiki, the Salvage Gantry doesn’t affect blueprint salvaging, only common resources like fuel and supplies.
Thrag
873
I did at one point have reload from a save prior to exploring some ruins. I got the same blueprint set from them when I explored after reloading. It might have coincidence but perhaps they aren’t random at runtime but generated as part of the map.
Good to know about salvage gantry ships, I didn’t know for sure what it benefited. For exploration and salvage increases in supplies and fuel is still a really nice benefit of bringing some salvage ships along since those two are the limiting factor on where you can get to.
Yeah, I’m of the impression the galaxy you spin up at the start is fixed as to what’s in it. Good to keep that in mind when hunting around that what’s out there is all that’s out there so don’t waste it.
When the hegemony snagged 4 of my cores in that raid the thought did occur to me these are not an unlimited resource.
I’ve also noticed your guy caps at 50 and your officers at 20, so it pays to keep that in mind as well as you can’t actually choose all the upgrades in abilities for either of them.
Thrag
876
I believe AI cores are unlimited since you can get them as post battle salvage from remnant, and their bases in high danger system keep spawning fleets.
Thrag
877
After my exploration of worlds on the edge of the map so far only yielded me yet another set of high tech and midline blueprints I’m trying a new approach. I found myself in Askonia, the Diktat’s main and only system, in the hopes I could find ways to up my reputation after having to destroy an expedition of theirs. I noticed that the uninhabited world in their system has vast ruins. Regular exploration didn’t yield any new blueprints, so I decided to plop down a temporary tech mining colony.
From what I’ve read it appears that you can abandon a colony without repercussions other than the evacuation cost as long as it’s doesn’t get to size four. From my tech mining of the widespread ruins on Groculant I’ve learned that the ruins eventually get tapped out and production becomes minimal. It seems to make sense then to put down a colony and then abandon it when tech production falls off.
I’ve got like 6 or 7 colonies now, it might even be 8, don’t have the game open at the moment to confirm.
But it has made me wonder, does the game design create a gate, like increasing attacks or instability issues when you start getting more and more of these?
And if so, anyone know where that starts to happen? Is it at 10 colonies? Or even 8 and I’ve already hit it and that’s why the major factions are attacking me now?
Btw, I’ve done that tech mining thing you described, only I didn’t abandon the colony, I just removed the tech mining once I was convinced it was played out and replaced it with something else.