I can’t speak for this game but it’s definitely a problem I’ve witnessed in a lot of games with long development. Warframe is an example of a game that to me used to be a lot more varied, but the hardcore just wanted speed speed speed for everything, because they just wanted to grind and rush everything. So now everything has to be hyperspeed all the time. There’s no stealth or working your way through levels anymore, it’s just sprinting everywhere and annihilating rooms of opponents at a time. They added a spaceship mode to the game which was a lot slower paced at first but once again due to complaints from the hardcore about it being slow, they’re revamping to be the same hyper speed as the rest of the game.
It’s really turned me off on the game at this point as the “turn it to 11” approach 100% of the time gets stale really fast for me. In any case, given how long Starsector has been in development and how relatively isolated it has probably been (being sold directly on the website and not Steam for an infusion of new users), I could see how much of the feedback would be coming from a subset of the hardcore.