STASIS - 2D Isometric Adventure Game KICKSTARTER AND ALPHA DEMO!

[CENTER][URL=“http://www.stasisgame.com/”]

http://www.stasisgame.com/[/CENTER]

Stasis is a 2D isometric, point-and-click adventure game for PC Windows, set in the distant future on a desolate spacecraft. John Maracheck must interact and solve puzzles to save his family, while uncovering horrific experimentation, illicit research and an ever deepening mystery.

[CENTER][B]After 3 years of work, I am bringing STASIS to Kickstarter!
Please download the Alpha Demo at www.stasisgame.com/getstasis , and let me know what you think!

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-Chris

Hey Chris,
as always, looks so damn good! You have a very unique talent in my opinion.

I am curious though, since you posted a few times here about not wanting to go on Kickstarter, what changed your mind?

I wrote a blog post about it a while back:

A while ago I posted my thoughts on this blog about Kickstarter as a funding model for Stasis.

I’ve spoken before about how art in a vacuum is a bad thing, and honestly, through Stasis I’ve realised that pretty much anything in a vacuum is bad! Except for the International Space Station…that’s just awesome.

I posted a while back on my views on Kickstarter, and through my conversations that stemmed from that post, I have realised just how wrong I was. I want to offer a personal thanks to the people that disagreed with me – I know that sometimes its easier to just nod and smile when someone posts something on line – but I have really enjoyed the emails, and even the conversations here, about what I said.

I still feel strongly that crowd sourcing in general can be easily abused by some game studios who are promising the world with a few concept pictures.

BUT I have made a mistake!

I think Stasis is a bit different because It’s a live and kicking game – not a promise of things to come. It’s well on it’s way to being completed, and now I’ve been thinking long and hard about how to add the extra level of polish needed to get Stasis to AAA level. There are elements that require more funds than I currently have access too (like professional voiceover artists, commissioned sound track etc.) That is not to say that I couldn’t build up the reserves to pay for this myself but I think I can get it done quicker and faster with crowd sourced funds.

After two and a half years of Stasis occupying my every thought and ALL of my free time, I’m almost there and crowd funding may enable me to work on this game full time and get it done in a couple of months While delving into the intimidating crowd funded world, I believe that I would stay true to myself and my initial vision for for Stasis.

Essentially, I think I was swept up in a lot of the more negative press that surrounded KS a while back, with people not delivering on their promises, or having lofty ideas, and wanting people to ‘fund the dream’. But Not all KS projects are like that, and unfortunately the interwebs tends to focus on 2 types of KS campaign…the run away successes that get over funded by HUGE margins, or the ones that bring in negative press about KS as a system. But it was completely unfair of me to paint everything with that brush!

KS really does provide a platform that allows small teams of artists and designers to create awesome things-and thats something that should be embraced!

I’m really glad you changed your mind. I’ve been reading your posts and watching your videos here and I will back this as soon as it goes live. Good luck!

So basically, when you wanted the extra money to fund your game, your opinion in KS changed? How incredibly convenient! :)

Yeah, I suppose KS negative aspects are more highlighted for indies with their own funding.
And when you are an indie with need for funding, the negative aspects aren’t so big, and the positive ones are great!

Two sides of the same coin.

That’s a weirdly antagonistic piece of writing? Or am I completely reading that wrongly?

People change their outlook on life based on circumstances, mostly their own, but also their environment. Its not such an unheard thing off, to change viewpoint based on what happens to oneself. Its not convenient, its basic human nature.

Maybe it was written as more antagonistic as I wanted. It made me laugh in a “oh, you” way, that’s it, nothing else.

Game looks great, btw.

My opinion were formed without truly looking at the entire spectrum of what Kickstarter is helping people to do. It was an immature response, and a kneejerk reaction to what I was reading at the time, and I fully admitted that I was in the wrong. I’m a volatile artist. ;)

Thanks so much! I would love to heard your opinions on the Alpha demo! :D

Awesome news. Can’t wait to try this out tonight.

Time to hit this

Looks awesome! I don’t want to play the demo though as I’m afraid I’ll ruin some of the story for myself when it launches.

The Alpha is really a very small prologue to the game…I promise there are no major spoilers to the story that you haven’t gotten from reading the blurb on the website. ;)

I’m trying to… fix the recharge system of the tram, I suppose? I reached that area, at least.

It seems a pretty competent suspense/scifi adventure game with good visuals, well done atmosphere and writing. Particularly the text descriptions have a nice flavour in them, that brings the setting to life. The brief voice acting seemed also well written.

After playing for an hour, my fears are
-that you delay the main section of the story too much, there is risk for the players to be bored in the game before they get to the “good” part of the plot and therefore don’t have motivation to go on. You need to give them “rewards” (plot advancement) in regular times.
-that the whole game will be… well, typical videogame stuff. What’s that mean? You alone in the dark ship reading logs from time to time, with the main goal of reaching zone X (whatever that is, be an elevator, a new section of the ship, the bridge area, the place where your family is, etc) but you you can’t go directly because shit is broken in the derelict ship, so 95% of the game is you having to fix shit in your way and/or maybe get authorization for some areas (in other words, the puzzles).

The thing is, I don’t like adventures. Not anymore, at least. It reached the point where I noticed I really didn’t like the gameplay, when I played them was to reach the parts I liked of the writing (interesting story, or maybe good jokes). My pet theory is that occurred not to me, but to a lot more people, that’s why the graphic adventure fell off the radar (in comparison with the golden era). Zero gameplay innovation, no one trying to advance the gameplay in the genre.

Imho, I think adventure games should learn a lesson or two of RPG games. I’m not talking of choices & consequences or character stats or combat. But the way that when a problem or challenge is presented to the player, there are two or three solutions (or even more, look at Black Isle/Obsidian but I would conform myself with 2-3 options here) available to the player. Supposing is a good rpg, of course, in others they make the same mistake as adventure games. That way, there would be less chance for the player to be stuck in a puzzle because he can’t find the specific solution thought by the designer (never mind the can think several that the game doesn’t recognize!) and the puzzles would feel less artificial if they would have more than one solution (say using a computer hacking it to open a door, tweaking the options in a menu, or using a crowbar in the door directly, or maybe giving by good several combinations of objects insitead of a single one).

6 min to download the demo, god I love my new high speed internet.
Here is the Kickstarter link ,fyi…

First thing I thought when I saw the KS was that 100k is a tall order for a game like this coming from a nobody (sorry, I’m not trying to insult you, but you’re not Chris Taylor or Obsidian).
However, you’re already well on track with 15k on the first day, so you either did your homework well or managed to avoid KS fatigue by some other voodoo.
Best of luck.


rezaf

I have been watching your work very closely since you have been posting updates here, Chris. I am glad to see you are giving Kickstarter a try. If there is enough interest to raise the money you need, then we all get to experience your game sooner by letting you focus on it. I like what I have seen so far and will chip in for a mid level support tier. My wife really enjoys point and click adventure games and if it adds mystery and horrors then all the better.

I did fire up the alpha demo last night and was really impressed with the movie style opening. It really helped set the mood and environment and build up my anticipation to see what the heck was going on. I also am really intrigued at the location you have chosen. I did have one question, though. I had no idea how to play :). Is that wheel type interface thingy in the bottom left supposed to allow me options to interact with the world? I couldn’t figure out how to get any part of it to work and couldn’t save or exit normally. Is there a quick manual or tips you can point me to? I do admit I only tried for 30 minutes or so.

The Kickstarter campaign appears to be on pace to make it, although it may be close. It is up to $74,564 out of $100,000 with 15 days to go. Chris has put out some pretty nice updates that may be worth a read for those interested in this game. The update 10 that just came out gives insight into how he creates some of the areas and it a good read - I believe non backers can read and see them.

I really enjoyed what I saw in the demo, I haven’t pledged yet, but do intend to.

And FUNDED!

Congratulations Chris!

Yep, congrats!