Well, if you enjoyed the turn-based dungeon crawling loot haul of the previous Monster’s Den browser games, it’s the same basic framework in Godfall, but with much more polish in both the graphic elements and the gameplay. In addition to the stuff that made the web games so fun, there are now layers of additional gameplay elements including:
- Quests/Missions including story missions that enhance the Godfall setting.
- Improved character advancement
- A world map that includes overland travel, exploration, ruins, hidden POIs and multiple cities and towns.
- A management aspect where you run a mercenary company, allowing for multiple characters and teams of characters, upgrading your keep, unlocking and implementing doctrines for bonuses, etc.
- Weapons and armor that can be enchanted/customized
Overall, the game is a simple dungeon crawler at heart. Assemble your team, take on some level 1 missions, go clear a couple of randomized dungeons, gain experience and loot, level up and improve your weapons and armor, lather, rinse, repeat. It’s repetitive in the same way that all games in the genre are repetitive, but what sets Godfall apart are the layers of both overland exploration and team management that give you something to do other than just clear more dungeons.
The game is easy to learn, has that addictive “just a couple more rooms to clear this dungeon!” gameplay, and can be picked up anytime and played in small chunks, all of which combine to make it a great little time sink for people who enjoy turn-based, multi-character dungeon crawler RPGs.