Steam numbers


If they focus only on preorders/early adopter revenue, then perhaps. But when it comes to DLC/expansions (the bread and butter of Paradox), SteamSpy certainly suggests that HOI4 may have a leg up on Stellaris despite selling ~half the units. 50% of HOI4 owners have played in the last week while only 20% of Stellaris have done the same. Further, HOI4 owners have, on average, twice the play time as Stellaris owners over the last few weeks while Stellaris continues to see a steady drop in average players. So while both titles have very roughly the same number of total active players, the drop-off has been far steeper for Stellaris.

I’m obviously not saying that Stellaris is a commercial failure – it’s clearly been a great success when it comes to early revenue. But I’m not sure its DLC is going to have the same legs as something like HOI4 or EUIV.


I think it will due to it having a larger base and significantly more expansion opportunities over HOI4.


Plus, people will be dying to play the “fixed” game. Essentially more hype. “Play the game you should have played the first time!”


I wasn’t aware Steamspy did monthly stats, for example in September 2016, 472 new games appeared on Steam.


Those are great datapoints to see the shape of the market these last two years.


There are 400 new games on steam each month…!!! I don’t understand if that next column is 4000 sales per game or each game sells 4000. It must surely be per game, otherwise Valve only sells 50,000 games a year, which is nonsense.

I was contemplating finishing off that discovery queue thing, but with 400 games a month I’d need to do 33 games a day to be anywhere near that. No thanks!


You’d probably spend more time playing the “clear discovery queue” game, than playing actual games! :D


Let’s see how @Granath is getting on after this announcement?


I may very well spend more time clearing the queue than playing games. I have over 12,000 games marked as Not Interested. It makes me feel better about the games I buy.


So Valve are uneasy with bullshots now.

Allegedly posted to Steamworks developer forums. Developers are being asked to post actual screenshots. I wonder if any super-hyped titles this year influenced this policy…hmmmm.


Not just allegedly.

I reached out to Valve, who confirmed what was on the page and sent me an official copy of it. There are two key points: 1) Developers will soon be required to flag screenshots that contain mature content, and 2) images in a game’s top carousel will need to be actual screenshots. No more art or pre-rendered stuff.[/quote]


Interesting stuff regarding Steam in China.

Steam was unknown in China until Dota 2 came along a few years back. Valve and Perfect World opened a Chinese server for Dota 2 in the second half of 2013. All Dota 2 accounts needed to be connected with a Steam account to work. Many players saw this as a hassle and complained that the Steam account was like a zombie account since Dota 2 was the only game they owned. But this was how Steam started to acquire Chinese users. Perfect World has done a great job growing Dota 2 in China and the game is still very popular there. In fact, it’s the third largest region in the world for Dota 2 players according to SteamSpy. Perfect World will also be localizing Counter Strike: Global Offensive soon as well which is already a popular title among Chinese gamers on Steam.

Steam is unique in China in that it doesn’t follow the same rules that other game stores must follow. This means that publishing a game on Steam works the same way in China as it does in the West, and there is currently no regulation on the Chinese Steam store from the government. This has led to certain games like Grand Theft Auto V being distributed via Steam in China with no issues when really it would be banned on any other Chinese games service. There is no real reason for why Steam is still allowed in China but many speculate it could be due to Perfect World backing Dota 2, which requires a Steam account. Microsoft doesn’t have the same privilege and were forced to remove Gears of War 4 from the Chinese Windows 10 store for being too violent. Yet Grand Theft Auto V is still on the Steam China store.

It is worth keeping in mind that the Chinese government could very easily impose restrictions and regulations on Steam in China at any time. This could make it harder for games to be published on the platform and many games could be banned from being sold in China if they are deemed as being immoral. Right now, these restrictions are not in place and so Steam remains an opportunity for many indie and larger publishers to target the niche of gamers in China who are willing to pay upfront for games.

The fact that Steam had banned games peaked the curiosity of a few Chinese gamers who wanted to try out this platform and this led to many of them purchasing their second game on Steam, Grand Theft Auto V. Grand Theft Auto V (GTA V) already had a huge presence globally and was marketed as the game to experience the American way of life. GTA V had a localized Chinese version and was considerably cheaper than the Western version of the game. The popularity of the game in China led to many live streamers playing the game on their channel and this in turn led to many more creating Steam accounts to buy and play the game.

According to SteamSpy, China is the second largest region for Grand Theft Auto V in terms of owners, which is a huge achievement when you consider just how big the game is worldwide. The game, along with Dota 2, also led to the increase of users in China but there were still a number of barriers to further growth. The first is that games didn’t really support Simplified Chinese or even make their presence known in the region. The second was that a credit card was needed to pay, which is a significant barrier, and the third was that the games cost money (unlike the typical F2P titles, which are downloaded for free).[/quote]


Lots of games released on 2016


This is like the plot of an existential horror novel.


The more they release the less I buy it seems. :p


Wow, that is bonkers!


Very interesting. Now I know why Europa: Rome never got a sequel. Sengoku either, for that matter. I thought the Rome and Sengoku Total War games sold like gangbusters. You’d think that the more cerebral versions would do at least as well relatively, anyways.


Wasn’t rome released before the games were on Steam? I imagine the majority of their sales spike was then. Still, given how often it’s on sale etc you expect a bigger number.


You know Senguku is actually not bad. Defintately clunky and not as feature rich, but really not that bad.


I think they had a demo for Sengoku. It’s so feature lite that it was probably seen as bad for a Paradox title. I am guessing if they were able to get a different crowd, it might have been okay. It kind of reminded me of some of the strategy titles on SNES years ago.