Ha! Glad people are enjoying it, all the levels so far seem really well / deviously designed (though I couldn’t begin to guess how you would go about designing them in the first place). I’m not that far in, but one level - 20 I think, the Comb - I found particularly brutal, but immensely satisfying to complete.
I did the tutorial and finished the first era of the tech tree. First impression are it’s a good game, a solid 7 maybe even an 8. It does a good job of simulationg living like a early extended family tribes.
The tutorial emphasis how to automate the game so you aren’t constantly micromanaging. In fact the game somewhat discourages micromanagement. The graphics are lovely, and the music and pacing are all low key and almost calming. The game has nice chill atomosphere only really changed when a mountain lion or bear attacks one of your family.
Issue: The tutorial doesn’t cover a lot (watch out for morale it is a killer). I find myself constantly fighting the interface I just haven’t really groked it yet. I’m spoiled after Soren Johnson Old World great tool tip. I find the help system in Dawn to be vey primitive. (Sorry couldn’t resist)
You got me, too. Bastard.
@krayzkrok, how was Sublevel Zero Redux again? I can’t remember if you recommended it or warned me away.
It’s very good. It’s not as good as Overload, but before Overload it was easily the best Descent-like out there. The structure is roguelite though, so you get a randomly-designed level and a typical roguelite structure to play through, but I thought it worked well. The core flying / shooting experience is sound.
I have not been back to it since Overload though, that might have ruined it for any other contenders. :)
I think I’d play all these games. But on the other hand, maybe I need to be talked out of it (by myself, not you guys). Hmmm.
And me as well. Also picked up squarecells and crosscells (have the hexcells series on iOS).
House of the Dying Sun is super short, linear and ultimately disappointing.
Yeah. Why won’t anyone make a space sim with a narratively driven campaign like Wing Commander, T/F, and Freespace? It’s what so many of us desperately want.
There are some, like Hypergate and Eterium, but what you should do is get Freespace 2 with all its mods. Stuff like Blue Planet and Between the Ashes are totally worth it.
Damnit, Steam forgot what was in my cart again. I hate it when it does that. I guess that’s Steam telling me I really don’t need any more games.
It does reset after about a week I think.
It can be recovered. I’ll spoiler it though
Help -> Steam Support -> My Account -> Data Related to Your Steam Account -> Shopping Cart History.
Unfortunately, you do need to add every item back to your cart again. What I typically do is just middle mouse button click on the title and add to cart from there.
For me I use a Google Keep list to keep a list of the stuff I wanna buy for the sale so Steam can’t lose it.
Ah, I did not know that trick. Very helpful, thanks. I should keep a separate list but it’s just so easy to add things to a cart and then procrastinate for a while.
It would be nice if the game had some kind of scoring system - i.e. the number of clicks it took to complete each puzzle.
I got Sid Meyers Star Search on Brian Rubin’s recommendation.
If we’re still talking about Tametsi, it does at least show the completed levels in blue if you finished them with no mistakes, and white if you made mistakes. Gotta make 'em all blue!
I am. I found that most levels require some guesswork, so I don’t think I finished any beyond the first one or two without any mistakes.
No! None of them require any guesswork according to the developer, and I can at least confirm that for the first ~40 levels.