I really enjoyed the first game, and have many regrets we never had a thread for it. So here is a thread for the 2nd game, but you can also talk about the first if you want! :D These developers also made the fantastic game Steamworld Heist!
Out this week on Nintendo Switch (Sept. 21) and PC (Sept. 22). The PS4/Vita versions can be yours starting on Sept 26 in America and Sept 27 in Europe. I didn’t see any mention of it on XBONE. DIG DEEPER my friends!
I enjoyed the first Steamworld Dig too but found it a little on the, I dunno, safe and conservative side. It was never especially challenging or particularly surprising. It was very pretty and quietly charming, and had a satisfying enough gameplay loop to keep me playing but by the end I was happy to be done with it.
Steamworld Heist, which I played earlier this year, was so bloody good though. I hope Dig 2 is as good as their last effort!
This is how I felt too, about both games - Dig and Heist. Dig was a decent and charming time filler, and I liked it more than I would guess - but I could have used something with a bit more challenge or pushback to it.
It’s so unbelievably good. I expected it to be a nice remake of an under appreciated Gameboy game, but it turns out it’s one of the most expansive 2D metroid games ever, with a bunch of new and refreshing ideas, and some really satisfying boss fights. There are only a few minor ways in which this feels like a remake instead of a brand new modern Metroid game. I’ll make a thread for it sometime.
Anyway, I bought Steamworld Dig 2! Played it for only 20 minutes so far but man is it gorgeous docked and in 1080p.
I have the first one on steam, and I generally love digging games, but something about the movement on the first one felt really clunky to me, so I didn’t get into it. Played Heist on iOS and enjoyed that. Wanted to like dig too.
I just have such a feeling of goodwill for this studio. Their art and writing is so charming, and their designs are always this strange combination of nostalgic and unique. Can’t wait to play Dig 2.
Yeah, this is why I ratcheted the difficulty up on Heist. Don’t think Dig allowed you to tweak the difficulty. The added challenge drew a lot of the nuanced design and synergies out in characters’ gear and abilities, the enemies, aiming and their movement. There was nothing quite as satisfying as pulling off a timed heist and just managing to narrowly escape on your last turn because you saw a specific combo of moves to get you there. Awesome.
I played Dig and Heist on my Vita so the Switch version of Dig 2 will be a great way of keeping the portability without sacrificing screen size (and the lush visuals)! Loving this device.