Steamworld Dig 2, twice the Digging twice the Metroidvania.

Yeah, this is why I ratcheted the difficulty up on Heist. Don’t think Dig allowed you to tweak the difficulty. The added challenge drew a lot of the nuanced design and synergies out in characters’ gear and abilities, the enemies, aiming and their movement. There was nothing quite as satisfying as pulling off a timed heist and just managing to narrowly escape on your last turn because you saw a specific combo of moves to get you there. Awesome.

I played Dig and Heist on my Vita so the Switch version of Dig 2 will be a great way of keeping the portability without sacrificing screen size (and the lush visuals)! Loving this device.