So I've been playing on Veteran which is one notch off Elite and, damn, there are some seriously tough levels. I managed to kill the Red Queen yesterday (easily the most I've retried a level) and actually gave Piper a stale-and-shoot sniper rifle because I needed the added damage to dispatch the brutes and guarantee long range one shots. I boxed her in with a repair kit to offset any damage she received. Billy Gill is god damned amazing with his head butting melee skills (dual power knuckle fist thingies), blub. Seabrass I equipped with a titanium alloy or something that mends +1 damage (in addition to his natural +1 mend) so he was hardy as hell. My final character was Ivanka who just tanked damage and aggro-ed enemies in a pinch. It was a tense fight but we managed to nail it in the end.
I was hoping to finish this over the weekend so I could start (and binge) on Zelda yesterday but it continues to surprise and delight. The added difficulty reveals a layer of strategy that's not apparent when you're breezing through. Take for example additional damage from the flanking ability; you don't have to position your steambot behind the enemy and shoot to gain the flank, you can deflect bullets to thwack them in the back and achieve the same result. The oil makes for some tricky situations, and I love the cover that pops up when you're next to it; this really encourages you to consider the order in which you move your steambots to allow for line of sight.
Really great stuff.
Edit: oh and I can't help but feel like Image & Form have got a potential X-COM/FTL-like goldmine here with the added boon of a robotic theme which would allow for proc-gen characters and scrap salvaging to construct and refit your crew. Pretty much all the parts are in place for a considerably more evergreen and expansive strategy/tactical roguelike experience. The prospect I find very exciting but, alas, 'tis just a dream.