I really liked SB, but the controller is really integral to the experience. If it were just the game and it used a regular controller, I don’t think anyone would have really noticed it. But all the cool buttons lighting up and tromping the mech around with a throttle and two joysticks is just too cool. In truth, most of the controller is just flash. You’ll only use the joysticks, the pedals and the throttle, for the most part. Everything else tends to have one function that you only use very rarely. The windshield washer, for instance.
The controller is very high quality, for the most part. It feels a bit plasticky when you first handle it, but the sticks are exceptionally well-made, especially the stiff yet responsive aiming stick. Essentially, one stick controls your mech’s movement (utilizing the left stick, which only moves left and right, along with a hat that controls your torso’s orientation in relation to your legs), while the right stick controls your right arm, where your main gun is. A lot of those switches on the lower part of the controller are used only during the elaborate start-up sequence, which adds a lot to the feeling of being strapped inside a giant walking gun platform.
Don’t be expecting an Evangelion or Robotech-style mech game here. It’s a slow-moving game by virtue of your machine’s rather less-than-speedy nature. You can get up to a good clip of about 70mph, but if you try to turn or make sudden movements at high speed, you can actually tip over. Getting up is a bit of a process, and leaves you a sitting duck. The best missions (IMO) involve a full team of the mechs invading or defending an area. The second mission sends you out with a group of ten or so comrades, storming an enemy beachhead. Pretty awesome. Everything is dark and a little gritty, as the view is actually a video feed piped in from a camera on the outside of the mech. The replays have a really cool shaky-cam CNN feel to them, as well. Eventually your view gets larger and clearer, as more advanced mechs become available over the course of the war campaign.
Also worthy of note is the Eject button. You lose major points for ejecting. However, if you do not eject when your mech blows up, your pilot dies, and your save is erased. Yeah, you read that right. Don’t eject in time and your game is gone. Time to start over. It sounds like a bitch, but it’s one of my favorite elements of the game. It’s also not all that long, so you don’t generally lose a whole lot of time. To make up for the length (20 missions), there are like seven difficulty levels to play through.
I’ve never regretted spending the $200 on it, but I’m one of the biggest mech whores you’re likely to find. Even if I hadn’t purchased it already, I would do so now just to be able to play Line of Contact. Online play with this title could be something spectacular.