Steel Division: Normandy '44 - A Eugen/Paradox Joint

In about ten days, an update is planned which includes active pause, some new multiplayer and modding features, and an array of mechanics changes which were just tested in a beta patch this past weekend. I’m hoping they make some adjustments, but the big changes are allowing vehicles into hedgerows and forests (with an associated penalty to movement and weapon use), a reworked damage system placing a greater emphasis on critical hits (and less on everything being one-shot), and allowing supply units to repair critical hits. The beta allowed for small AT guns to be placed in buildings, but that needs to get nerfed really badly or removed entirely as it was completely broken.

Figured having an actual “time-stop” pause feature would allay a few concerns around these parts where “bullet time” wasn’t deemed slow enough.