They also used to run away before you ever engaged them, so it really did become an endless chase.

Enemy enters empty system. You send fleet. They flee. Repeat forever.

Once your empire started getting really big one “reserve” fleet wouldn’t cut it, they can never move in time. So then you have 2, then 3. Then they aren’t big enough to fight the enemy fleets anyway.

No idea if anything has changed in that regard, but its a very valid complaint. Even some sort of mine system that would stall them from jumping out the second you finally arrived would have been nice.

Those small defense platforms have warp inhibitors, if you place them around the star you stall them quite a bit.

In the early game i place them against the stations so early wars are basically the small AI fleets stomping against my stations.

But against a fleet their lifespan was usually measured in seconds that I recall so it didn’t do much.

Yeah, basically. They die in literally 5 seconds, so they have no time to do any damage or anything else useful. And it’s not like you can just spam a dozen of them when they’re 200-250 minerals each :/

It really does bring me back to when Europa Universalis was a game about armies chasing each other around a map to the tune of Yakity Sax. Hasn’t that stuff been fixed in the EU games? How come I’m still doing it in Stellaris? Because, yeah, I don’t feel like a space emperor at all. I feel like a guy at a carnival getting bamboozled at a rigged Whack-a-Mole booth.

-Tom

Ok while the strategy can be hard, remember this, the AI will not let you butcher it, its strategy is sound, in EU they solved this by forts having zone of control, so you could hide if you set up cleverly, at least for a time .

It’s not whack a mole, just threaten something important and he will show up

I think they want to do some sort of movement blocking option like in EU, but it’s complicated by the three different FTL types plus jump drives. They will probably be tweaking how the FTL works down the line.

I started a game with the latest update to see if I might want to get the DLC. I’m only 3 hours in or so and I;m not sure this update really changed my find much on it.

On one hand it seems to have many of the same early decisions as other 4X games. Minerals are suitably rare enough and take a little while to accumulate to make choices on what to spend them on meaningful. Colonizing new planets must be done with care not to put too much of a drain on resources. They try to dress up the game with the event text stuff, but it still boils down to - should I take the risk of researching an anomaly to get the number / resource perk.

I met a couple races and wanted to improve relations. I figured I’d do some kind of tribute but I couldn’t because they didn’t like / trust me enough . That seemed weird. I couldn’t really do anything to help until they magically decided they wanted to do a non aggression pact with me.

I’ll keep playing this, but something tells me I’d enjoy putting the time more putting effort into learning EU IV better.

Anyone else have an issue with starting a new game and being stuck in a faded out galaxy map that won’t close? Research, planet management, etc seem to work, but can’t close galaxy map or pan/zoom around the main window.

It doesn’t help that I can’t seem to get my “owned” games to synch up on the website to allow for access to bug forums. I followed the little walkthrough, but nothing is populating in the list.

It sounds like the known issue people with controllers plugged in have - unplug your controller and it should be normal again.

Thanks. That appears to be it.

That’s seriously a thing? sigh Thanks for the heads-up.

It actually happens in an alarming number of games, not just Stellaris. It’s really confusing every time.

I had hoped to solve it by playing with only a single FTL mode, but that doesn’t seem to help. I’m still enjoying the mid- and late-game improvements, but the Spacefleet Whack-A-Mole isn’t endearing me to the combat.

-Tom

The vibe I’m getting for this update/DLC here is ‘wait for Distant Worlds 2’…

YMMV, but I’m having a ton of fun with it.

I am as well.

The expansion makes Stellaris more fun, but if you only have limited patience/money I would put all of your eggs in the EU4 basket (won’t need Mandate of Heaven to have the best time either). The game is incredible.

Me, too.

I always refer to EU IV as the game I’ve played the least out of the games I should like the most. I played some EU IV (a game or 2) at release and liked it, but I never went back. Part of it is that Paradox doesn’t actually update their documentation and I like to read the manuals for strategy games. referring to a wiki doesn’t do it for me as I like to read things in some type of organized order that makes sense. But yeah, I really do need to spend more time with EU IV - I have all but the last 2 expansions.