I tried Stellaris for the first time, after watching a couple of streams that made it actually appear kind of fun. This was with 2.0.1, since I didn’t realize one was supposed to opt in to a beta-patch for the optimal experience.
Since there seems to be a clear consensus that you need to be willing to roleplay a bit to get anything out of this game, I tried to craft the initial faction based on a real-world analogue, and then make fitting in-game choices when possible. (Basically I was playing a caricature of modern Silicon Valley culture).
The early game was a lot of fun. Though maybe a third of the events that I got I’d already seen on the stream I’d watched, which doesn’t sound great for longevity.
I’d heard there was not much to do in the mid-game, but hadn’t realized just how bad it was. Hours upon hours of nothing at all happening. Sure, I could have declared a war. But I was pacifist, and didn’t really want more territory anyway. And while there are other war goals, they seem to be basically impossible to reach with this system. And around the same time it felt like there were no longer any decisions to be made where the self-imposed RPG backstory would have made any difference. “Should I research a missile, a gun or an afterburner?”.
The factions and pops are irrelevant beyond belief. The factions might as well not have existed beyond giving me a bit of influence. I tried suppressing the space-Nazi faction in my empire for 200 years at a ludicrous influence cost, and it didn’t seem to have any effect at all on their popularity. (Not that there was any gameplay reason to try to get rid of them, it was purely an aesthetic choice).
Uh, and I guess at some point I colonized a new desert planet with a desert dwelling species that only had one planet to live on at the time. Worked great, until all of my Continental Preference species started moving in only to be unhappy about the climate. That really annoyed me. You fuckers have 12 planets to live on, go to one of them instead and leave this one for the poor desert-squids. But it didn’t feel like game had any permanent tools for fixing this, and again it was mostly an aesthetic problem since happiness matters so little.
The War Exhaustion system is broken beyond belief. I had cases of having a single fight within months of a war starting (so no attrition), winning it decisively (2/3rds of the opponent’s fleet destroyed, me left in control of the system), and both sides ending with 100% War Exhaustion. I had maybe 4 wars during the real game, and then another 3 trying to slowly crack an Awakened empire. All of them ended on a Status Quo peace.
Speaking of the end game; I’d heard there was supposed to be some end game crisis. Apparently for me it was some extradimensional invaders, but they were such a wet fart that I didn’t realize it was the actual end game. I was just happy that there was finally an event chain of some sort triggering for the first time in tens of hours. Hey, there is some mid-game content here after all! It got resolved by the whole galaxy stomping the invaders very quickly, and then I fast-forwarded another 100 years hoping for the end-game events to happen. Oh, wait? That was it?
So, not a great success. Maybe I should have given them four years to fix the game, not just two :-/