As someone who came to the game fresh with 2.0 (got it in a bundle, never loaded it up largely based on Tom’s review) I feel pretty enthusiastic about it. It’s captured my imagination in a way not a lot of other 4x’s or space games have. I have one “big” solo game going that’s just about to reach the crisis phase, but mainly I’ve been playing multi.
I’m fortunate to have a bunch of gaming pals who have all gotten into it post-2.0, and we’re having a blast. Multi really lets the RP potential (if you’re into that kind of thing) shine. Half the time we’re trading stories and laughing/in awe of the crazy shit happening to us.
I don’t have an issue with the DLC. The DLC wars were fought and lost, what, a decade and a half ago? And I know other’s have made this point already, but at least paradox isn’t gating core gameplay elements to paid DLC. All it takes is a brief google search to figure out what’s essential or easily passed up.
[and in case anyone doesn’t feel like googling:
https://stellaris.paradoxwikis.com/Downloadable_content
and in case anyone doesn’t feel like clicking:
-Plantoids adds art (skipable);
-Leviathans adds space monsters and traders (cool, but not essential);
-Uptopia adds “megastructures” (space habitats, ring worlds, etc.) and hive minds (skipable);
-Synthetic Dawn adds robits (essential, imo);
-Humanoids adds a new ship design (skipable);
-Apocalypse adds capital ships, deathstars, advanced barbarians (jury still out);
The categorizing (“species pack,” “story pack”) is a little opaque. And I don’t understand why something as essential as Synthetic Dawn is half the price of Utopia/Apocalypse, but whatever.]
Last weekend I stayed up all night twice (to 5 am and 7 am, respectively) playing Stellaris with friends. I haven’t done that in over ten years. I saw the fucking sunrise out of my office window with that amazing soundtrack going in the background, and I didn’t feel like I had wasted a minute of my time.