Ugh (in a good way).

Construction ships (and all ships) can be stopped by choosing them and then hitting the stop button. That cancels all orders they have lined up and gives you back resources allocated to any unfinished project.

I do agree about the frontier outpost issue. They are expensive to build and maintain in influence-wise but there is no way to preview what the effect of adding or removing one is. In my current game I now have colonized planets beyond earlier outposts but have no idea what would happen if I scrapped them. And speaking of influence, some things are way too expensive for a resource that is so limited. Why do I have to spend it manage sectors?

This is Paradox. Stellaris being a comercially successful PDS game with lots of room for improvement, you can count on LOTS of DLC, and I’m pretty sure one of them will be all about the Borg robots.

Somebody already did that. Seems. But was only compatible with 1.0.0 :(
https://steamcommunity.com/sharedfiles/filedetails/?id=681553348

I did a small mod by editing 00_robot_pops.txt, so the price of a robot is only 3 (instead of 150 energy), and they grown in 3 ticks (instead of 30). I have edited other values so they behave more like meatbags but reserved most upgrades to the next level (there are 3 levels of robots), just in case they become too much like a normal race.

I have started a new game, and everything seems to work. Is probably mostly like cheating, since they are easy and quick crappy labor force. It looks like possible to create a edict that fix their malus, since a edict already change their productivity.

Edit:
creating new mods is supersimple, is amazing, just a bit of text file editing and creating folders and files
http://tehk.de/gaming/mods/stellaris-a-step-by-step-guide-to-creating-your-first-mod/

I would imagine so! There were also plant-based species that slipped out during a stream.

Are you saying that you can queue up multiple actions for construction ships?? 22 hours in and I didn’t know this, and I looked for a way to do it. Any chance you could explain to me how to do this?

Holding shift allows you to queue orders for all ships – as long as they are not “in transit” (which is goofy).

I am loving this game but… I tend to restart once I get much beyond destroyers because the exploration and expansion part is so much fun, the extermination part seems to be a slog.

But also I get frustated because the sector AI is simply awful. I uplift a race with big -40% penalty to minerals and energy and bonus to food and science. There were only two humans on the planet and sure enough the bunny race is on the minerals and humans on the undeveloped science tiles. What is especially frustrating is that sector AI never seems to upgrade buildings. Upgrading your colony government should be a priority once you hit 5 pop but the AI never seems to upgrade it, and almost never builds anything I can see.

I use to give the AI lots of resource when I started a sector and let them keep all of their income for sector development. But now I don’t bother I take the full 75% and let it go.

One of the not so subtler point of the game is that bigger isn’t better. The cost to research scales directly in proportion to your population. So if you have lots of planets with undeveloped tiles you are actually hurting yourself more than helping. It probably always is smart to be somewhat choosing about the planets but now it seems that only your core planets are really worth a damn.

Definitely hoping that gets addressed in the first real patch, since the other AI nations most likely have similar issues. Unless it’s a bug that’s causing a problem, which is possible. Either way, stuff like that usually gets a pretty high priority, so here’s to hoping.

As an aside, I saw on Twitter that map mode work has been scheduled and will be coming. Should have more details on Monday’s dev diary.

Yeah I hope (and assume) this thing is going to be DLC’ed out of the wazoo. Thats good by me. I hope the DLC stuff is more kinds of features & systems though rather than a bunch of anomalies/text adventures. I do not find those that interesting. The commerce/piracy features earlier discussed would be a place I would be excited to see them start.

Good fun though. I am still playing through my first game and now definitely in the middle game. Enjoyable.

Sigh, I think I’m gonna restart my current game. My current fairly pacifistic, scientific-focused race has been backed in a corner by three neighbors, and I can’t do a damned thing as they all hate me for some reason.

Time to be a Klingon.

To me this game is half-baked. In the two games I’ve played, nothing really happened… unless I made it happen. In its current state it’s got a Civ5 level AI.
The reviews weren’t wrong imho.

In my early game I also had to deal with a pirate fleet stonger than mine own. Luckily, when my fleet engaged them the pirates also decided to attack some space whales at the same time and were wiped out. I guess a pirate’s got to pirate no matter the booty.

I think the main reason people are having an issue with the game being boring/nothing to do has more to do with starting in a crappy location that the game itself. I aborted one game because I was surrounded by planets full of materials to be mined, but no energy. My current game is the opposite.

I remember GalCiv II had a hotkey that let you generate a new map if you didn’t like your starting position, so you didn’t have to quit the game and start a new one. I wish Stellaris had that.

Based on this reddit thread here, it looks like maybe it’s just some of the AI parameters that need to be tweaked. In that thread some said they upped the AI aggression numbers in one of the files and the AIs became much more aggressive.

I’m pretty sure this aspect will be improved a lot in the first real patch.

Well apparently there is a bug that wont let me deal with this end-game issue that showed up. Someone made a quick mod to fix it, but no one knows if it disables Ironman Achievements or not, so I guess I’ll take a breather.

Why is the Nordak hex coloured blue? I thought the hex colour indicated systems inside my space, but in this case Nordak is not within my borders.

Please explain! Bug?

Expand for image

Things seemed to be going so well, until I did something stupid and infiltrated an early space-age race. Took over their government and integrated them in to my empire. Within a few months, I start getting messages that there is going to be open rebellion on my newly acquired world. Looking at their racial traits, i find out they are strongly xenophobic AND repugnant while also having near opposite ethics from my core peoples. I suppress the media for a few months, keeping the dissidents from completely taking over, but happiness is at -100% and there doesn’t seem to be anything I can do about it. Running low on energy and influence, I finally grant them their independence. Now the center of my empire has been taken over by a giant pink blob, covering multiple star-systems that had previous been the hubs for some large mineral and energy mines. These early space-age barbarians are now an occupying force that hates everything I stand for.

I think that post should have gone in Religion & Politics.

That’s awesome. This is why I love this game so much.