It’s has a fantastic emergent narrative generator on top of a lovely spreadsheet game. Bliss.

Does anyone understand the study the mass extinction event thing? I just started playing and this popped up. I hope I have a LONG time to deal with it. However, it wants me to survey some kinds of planets. I have these marked on my map. In one system I have access to, one of these marker is just floating somewhere in the system, not on any particular planet. I have surveyed the whole system, yet it still shows the marker in the system. How do I survey the supposed planet for this quest?

So…why where they not enslaved? =p

EDIT: Favorite example (from reddit):

I uplift this small planet full of Hjannarthi…but…I look upon their 0-10% happiness levels and realize I’ve made a huge mistake. They pretty much hate everything about me, my people, and my government…So I do the only thing a Collectivist Divine Mandate does to pests: enslave every single being and throw them into a sector so I don’t have to look at their angry faces any longer.
5 years later…
I check in on this planet and it’s suddenly 50% populated by Neborites, my faithful allies a few light years over. It turns out they love the Tundra planet since it reminds them of their home, and my edict + Teldar Plant made the planet even more favorable to them…They’re lovely guys and took over all the Energy and Research jobs from the locals, who are all working menial labor as slaves at this point. Wonderful.
The best part? Those Neborites all Fanatic Xenophiles so I released a single native Hjannarthi so that all the Neborites get a +20% happiness booster to produce extra joyfully.

I’m playing with a race quite adept at enslaving and purging, but I can’t do either because there’s a fallen empire right next to me that despises those things. If I do either, I’m in BIG trouble.

It does build more if you set the radio button that allow that in the sector management window. But agree that the AI is limited. Don’t see it developing fleets, doing exploration etc on its own.

Diego

The sector AI has a lot of problems, but building fleets and exploration ships are outside of it’s mandate. I don’t think they can even have leaders, except the governor that you appoint.

Thanks! I didn’t know that since it wasn’t in the otherwise extensive manual :-)

Ah but there is something far more convenient than a manual: reading the dev diaries and then spending dozens of hours scouring the forums for crumbs of information like a fanatic. Not that any self-respecting person would do this <cough>.

dear god i want a lobby for mp saved games. they have to hot join and it takes forever.

No problems at all!

LOL sounds like they’re going to make space great again!

Nah. There’s fixes and improvements that could be done but a lot of this really depends on who you play and who your neighbors are. My repugnant xenophobes just got smacked around in my past game. If I play as the UN and be friendly, I can have a pretty peaceful game for the most part.

For me the game is a mixture of amazing and just ok elements. Won’t be able to play another 4x game without the anomaly system, pops, or the typical paradoxian relationship equations. It needs improvements in UI, AI, and some of the mechanisms. Won’t stop me from having alot of fun from now till they fix them though!

I am quite advanced in my current playthrough with the glorious and totally not-disgusting Ant-Kin Swarm star empire. Fanatically collectivist and militarist, the Ant-Kin dream is to be the only sentient beings living in the whole galaxy. To accomplish this, the least repugnant Ant-Kin of them all, Empress Bla Bla, is expanding the borders and replacing the local inhabitants with our totally superior species.

When we take a new planet, this is the process:

  • Enslave everyone (of course)
  • Purge 2-3 pops of the natives.
  • Resettle at least 1 Ant-Kin that shares our ethics to the new planet.
  • Give the system to a sector.
  • Gradually ‘replace’ the locals with Ant-Kin as our rapid breeder and adaptable traits kick in.

At the moment I am the most populous species in the galaxy, and have two fleet stacks of about 17k each. I don’t think this will end well for the galaxy.

My ugly ass slaver species just wrapped up a war on their religious fanatic neighbors. Luckily they have the same planet type preference that my guys do. Their homeworlds are going to make for a lovely source of slaves for my core systems :)

I’m reaching the end of my tether now. Having an AI declare war on me and finding its overwhelming fleet appear a minute later in my home galaxy after a cross-galaxy journey is ridiculous. At least in other 4X games you have a chance of defending points and slowing down advances.
I’m also leery of how well some of the other races are doing technologically. I was doing my damnedest to keep my tech up but I’ve run into another AI who is about 30 tech developments in front (and it wasn’t a fallen empire).
This game is more like a poker machine- you think you have some control because there’s a handle to pull but in reality you can be really screwed and not know it until hours in.

I don’t think these things are the games fault, I’m doing quite okay on normal difficulty, probably too well. As for slowing down, have you tried looking into what the defensive bases do?

And you can build them OUTSIDE your territory with those very same fun abilities.

Yes, but they’re pointless if the enemy fleet makes a bee-line straight for my capital planet. I might as well build 200 defensive bases there.

Unfortunately if he’s 30 techs behind those bases aren’t going to do squat. I’m absolutely dominating my current game with myself and vassals controlling half the galaxy, I crushed the endgame event in under 5 minutes, and I think I can take the fallen empire next door. Actually, I know I can, I just don’t know if I can do it in one fight. It’ll probably take some attrition.

However, I tried using FTL inhibiting and minefield bases all over the place as a defensive blocker just to slow the enemy down. They don’t stay up long enough for me to get a fleet there even if it’s just one system over, and whether it’s a tech or a bug the AI does get sucked into the FTL inhibiting field but it seems to have no problem getting out very quickly. I’m assuming the problem is that while I’m dominating in production and energy, my tech is quite behind.

I want to try and play a more tech-oriented game and see if the fortresses are still just that weak. Just as soon as I crush that Fallen Empire jerk that I’ve had to waste an embassy on all game.

One of my science vessels discovered a feudal society on the third planet in the Sol system. It’s just outside my borders, so I can’t build an observation platform just yet, but I’m sure the little meat-bags are up to no good. I haven’t yet decided what to do with them.

Well, one thing that isn’t obvious is that the larger and more populous you get the more expensive the tech, thus he might have not expanded his tech base fast enough…