I hit the performance no-go point after conquering 60% of the planets needed for victory on the default settings. I’m close enough I think I could finsh the game, but it would be hours of looking at the clock tick slowly, so fuck it. They need to address this or I can’t see how I will ever finish a game. As pretty as the combat is when it runs smooth, I wish they had gone for a more EU-like approach with off-map abstracted battles. It’s not like terrain does anything anyway.
However, the game lost it’s steam way earlier for me. While the beginning felt great and full of stuff to do and discover, as the game quickly progresses to alliance and the Federation status, it freezes and becomes a borefest, with very, very limited diplomacy or non-warfare options, and warfare itself being limited by the size of the players involved. Plus, the game starts to slow down, and while playable, waiting for the years to pass till you can start a war is boring. This has been the most fun I’ve had in the early stages of a 4X in a long time, but also the most bored I’ve been in the late game.
Technology and research is incredible mild and boring, with lots and lots of uninspired incremental upgrades. When you get a technology that offers real new options that’s great, but the technology tree dries of interesting stuff way before the game ends. By the federation phase I was already just researching incremental upgrades (which took ages).
I do think the underlying design (little micro compared to other games of this size, pop based modelling, combat and production model) has amazing potential, but that desing does not seem to come with enough content and variety for a game this long. In a way this is expansion heaven, and I’m confident this will become a great game, but right now I don’t think I can recommend it.
The vast scope of the game seems to have forced the designers into making everything very similar to each other. Diplomacy options are always the same, policies and social engineering is mostly bonus based… While in their history based games they seem to have a rich background to draw interesting mechanics from, here it looks like they wanted to leave it so open to the player imagination that everything feels samey. In their game where more crazy stuff could have been present, they went to make it the less original and more samey.
That, and a very different design paradigm switch from a typical Paradox game (no victory conditions, just play a country until the timer runs out, with guarantee you have interesting new content and options at every single step of the timer, since the length is preordained) to a typical 4X (victory contditions -which are very uninspired- and a paint the map approach that means pacing needs to be much more carefully controlled and designed or you run the risk of running out of content too early in the game).
Edit: Just read a few reviews after coming with an opinion on this. The PC Gamer review mirrors my feeling exactly (and my playthrough, it seems, since I also had the Unbidden appear).