Yeah I have come to the conclusion that there is no reason to have more than one sector unless you want different regions to concentrate on different things.
KevinC
1723
I’m not sure if the inefficiency is going to be needed, if we have rebellious governors. I wouldn’t want to put that much power into one underling lest they simply supplant me! I could see sector size to be limited to the number of planets you can directly control as well, though.
KevinC
1724
I’m in the same boat, I’ve had a blast but after hammering the game hard for the past week I’m going to see if I can have the willpower to get distracted by other things and wait for some patches. Good news for me is that HOI4 releases the first week of June, so I get to bounce back and forth between that and Stellaris and EU4 expansions to get my Paradox fix. Maybe I pick up SPAZ2 tomorrow for a space fix if Space Lord Rubin has good things to say about the current state of the game.
Glad I’m not the only one having fun in multiplayer, either. Other than the hotjoin/password issue, it’s been flawless. No OOS issues, no crashes. I can’t think of the last 4X/grand strategy game where that’s been the case. I also really appreciate that they put in options to start players in Random, Clustered, or Close proximity! shakes fist angrily at GalCiv3
They don’t always. Yeah, when your federation declares war and suddenly 4 small fleets follow you about clearing random entities from uninhabited worlds, it is annoying. But one war they were 2/3 to goal and I hadn’t shown up. I’m not sure how it decides. Proximity of your fleet to war goals seems to be one criteria on if they stack on you. Being the federation leader may also have some bearing.
While I get the idea, and a score would be nice to self-compete in single player, I would still want a win goal. I’m less than 20 planets out from a settlement victory and it has gotten challenging again. I want more win goals.
The AIs in my first game are still smacking each other where I haven’t squeezed out their ability to border one another. But I do have a fallen empire that is one that hates being encroached upon, that made ugly noises, and I’ve been rampantly encroaching. Then I tried declaring them a rival, and now insulting them repeatedly. They.will.not.attack. Huh. Says “equivalent” in all metrics. It may compare itself to my federation, and decide discretion in wardecs? I was trying to get them to attack me as I wasn’t Federation president then, and seems I can’t declare unless I am. The one time the whole federation stacking on me would be useful and nope. I fail at insult fallen empire, and they are already well past -500 to me.
I am seeing the performance issues too.
Also, in addition to the admission that mid-game content it thin, early game content is bugged (as is you may not see it after a point). The events are triggered by using a science ship to survey. Once you start trading star charts, you no longer survey much. BOOM. No more events. Event chains that need a trigger to progress to next step never happen, and become stuck. You can’t research new aliens (someone knows them, no trigger). And new pre-sentients and non-space races never make it to your UI even after you gain control of their system. Paradox does seem to know about it. But it leaves a bad impression if you get the star chart trade tech early as almost all narrative stops cold.
MikeJ
1726
Ah, I was wondering where those problems were coming from!
Really excited that they’re planning many expansions for this game and of course for the free May and June patches! I feel like it is kind of bare bones right now, but has tons of potential to be amazing.
Yeah, I hope we get a Dreadnought and Super Dreadnought class. Missile pods would be awesome too.
MikeJ
1729
I’m sure there will be a Honour Harrington mod at some point. A lot of the needed components are already in place, and I think it’s easy to define larger ships. Missile pods and ammunition in general might be hard to mod in though.
DeepT
1730
You can’t have just one sector if they do not have common territory. In my game, it is not possible to connect many of my planet’s territory. There are just too many systems with no planets between them or the planets are of very poor quality. Is there some mechanic to getting more territory area other than the bases that cost 1 influence a month?
robc04
1731
On the diplomacy screen you can get an idea of where you stand militarily against another faction, but don’t know what kinds of weapons and defenses their ships have. If you have closed borders you can’t really scout ahead to see what kind of ships they have. When declaring war are you just supposed to roll the dice and hope your ship composition matches up favorably against theirs? Send a small scouting fleet to go in and see what they have before committing all of your ships?
There’s the advances that expand your borders; an early one gives you a 20% border size expansion.
DeepT
1733
Yeah, but that will hardly cover the gap between worlds. How do you create one sector for everything when there are such large gaps between worlds?
Also, I guess nobody knows how to add a war goal if the alliance declares war on somebody?
MikeJ
1734
As the attacker, you can’t add wargoals after the war is declared. So if you don’t like the war goals your alliance member is proposing, vote against the war and make your own proposal. Since the total war goals have to be under 100 warscore, there is only so much booty to be gained from a single war.
Sarkus
1735
As far as sectors go, I thought they were limited to the same populated worlds limit as your direct control limit. Is that not the case? In my previous game I had a couple of sectors with multiple systems assigned, using the resource only systems to fill in the connection gaps, but limited the inhabited worlds per sector to my limit of five because I thought that was how they worked.
After playing this over the weekend, I’m a little sad that just about everything past the early game (which is excellent) is broken/missing in Stellaris. The mid-game grind everyone is talking about is certainly not hyperbole – both of my last “ok, I’m playing for real” games have resulted in me staring at a static universe map, with everyone cooling their heels. There was no real reason to pick any fights, nothing available to explore, and the like. The only choice seemed to be for my Space Kitties just to get the arse and invade someone for lack of anything better to do.
I believe I’ll be setting the game aside until the next update rolls out. I’m eyeing SOTS 1 right now wondering if that old backlog game might scratch the 4X itch in the meantime.
They don’t need to have colonies to add a system to a sector, aslong as its in your territory and next to eachother you can add empty systems to it.
I think this is why i liked playing as the Human Commonwealth, since they have Wormhole generators; i was able to get around bottlenecks much, much easier than my warp-drive UN game. I also find that spiral galaxies by nature tend to be all about bottlenecks. I’m not sure where “mid game” is at this point, but i feel like my Commonwealth game is interesting enough that it’s rolling around in the back of my head, like games that are interesting tend to do. I find balancing energy credits and expansion is hard. You can get significantly different starts in Stellaris at random. Honestly the randomness of Sol is starting to wear me out… i think the likelihood of a gas giant being an energy producer should be increased in general, imo. I wouldn’t mind seeing an option to have a “fixed resource” Sol and Deneb as well, since it annoys me to no end to start in Sol yet not drawn any energy mining options. At some point i’d like Paradox to start creating “iconic” races to play with/against, with fixed starting solar systems.
People give way too much of a pass to CK2 for it’s incredibly obscure trait system; literally the “personality” of the game are tiny little 16x16 pixel icons at the bottom of a portrait. There’s something like that going on in Stellaris with the faction trait system.
I really like how empires can split off and rebel into separate factions, very EU like and very different from most typical 4x games.
I don’t like the influence system AT ALL. It makes no sense, frankly. It’s a very ported in “Administration” point system from EU4, but there are virtually no ways to increase it aside from a couple of randomly drawn techs and a couple randomly drawn character traits. I sort of see what they’re doing there, but not being able to recruit a leader because i have a frontier post is kind of nutty. Also, shouldn’t frontier posts be … guardable? I’d like to see them be something with guns.
KevinC
1739
You can get quite a bit of influence by setting your rivals.
… which is fine if you’re the Commonwealth or other militaristic civ. Not so great if you want to play peaceful (for some reason).