Game 1 - I ran into the swarm end-game crisis. Defeated several of their fleets, bombed several planets to the ground to no effect. Leaving it until it gets fixed (or it was done in 1.03 right?).
Game 2 - Fanatic Materialist, Xenophile, SuperAdaptive, Repungant, Slow Learner, Sedentary citizens of the -random_empire_name-. Wormhole FTL, kinetic weps. Smallest map size with Ring setting, 7 AI, 1 fallen.
As it turned out, the Fallen AI was the nomadic one, no idea when I actually met them, but by the time I researched the species, I could not find them anymore. Or the game bugged and the Fallen never appeared. I colonized left and right (literally, as I was at the top of the ring), conquered left and right. Then went and vassalized one of the neighbors as he had like 10 planets. A normal Cede planets war can take 4 planets at most. Would be too slow this way and I was interested what would vassalizing do. As it turned out, nothing. No events, no problem with disloyal vassals, no anything. The integration took like 400 month on the other hand. Blah. Then I vassalized another neighbor. This took me 2 planets shy of the colonization victory. Since vassals do count in that victory condition, playing a repungant nation with 2 spiritualist and 1 xenophobe “enemies” alliance is a non-existing option, the domination victory is also not a possibility. You get the 40% planets earlier than killing the last independent nation. So I vassalized the last one too and yes, it did give me the colonization victory, not the domination. Whateva…
Game 3 - Fanatic Materialist, Collectivist, Intelligent, Fast Learner, Repungant, Sedentary humians of the M.A.T.I. Star Corps. Wormhole travel, missile weapons. 1000 star map, ring setting, max AI, 6 fallen, middle difficulty.
Was kind of lucky with my random SOL and the general neighborhood. I am boxed in with 3+2 neighbors (2 south, 1 west, 2 north). I went for the aggressive colonization route early on. Managed to box in the western neighbor alone and stop the expansion of the other races short of the north-eastern one. There were no colonizable planets in that direction :’(. Neither for him, so it isn’t that big of a problem. He also got boxed in and remained weak enough to pounce on him later. Sooo… I was expanding aggressively, leaving my fleet weak. Lot of planets but short on pops, as I can hardly hoard enough credits to remove blockers. Also building mining stations left and right.
So I decided, it was time to build up my fleet a bit, to not get caught with my pants down. And the western fungus enemy just thought the same of me and decced me some months later catching me with my pants around my knees. I had 13/17 navy, his first incoming fleet was 19 already. He used the warp tech, so I went and played a lot of catch the mouse game with him. Big disadvantage of the AI is, that he targets the strongest fleet and tries to catch it if it’s weaker. And that’s his first priority whatever happens. Since I am a lot faster with my wormhole tech than his beginning warp drives, I can use the hit-and-run tactic against his homeworlds. Both of us were constantly building our fleets. I ended up with 32/28, he 39+. So I destroyed all of it’s starbases, at least half of the mining stations, while he could not do any real damage anywhere. So he just went and offered 1 of his planets for the peace. I gladly took the offer as I couldn’t bombard and occupy any of it’s planets and a messed up order made my fleet caught in a corner.
This neverending guerilla war took a toll on my improvements and got me lagged behind in tech a much. Most neighbors are like 15-20 tech ahead of me, while I have 3 different +10% research bonuses (fanatic materialist ethos, materialist edict, intelligent species trait). I stabilized myself, improved my everything.
Then I started to improve my navy again and some months later the fungus people attacked me again… Oh right, in the meantime, they conquered 3 planets of another empire and I took the remaining one. So the second war with the first enemy. They didn’t look like they were that strong. His 6 planets against my 13. I killed an 1k fleet of theirs with my 2.5k. I thought the hard part is over, when a new fleet of 4k with several cruisers arrived (I had only corvettes). Both of us use missiles (no evasion) and I still not had point defense. Ohshitohshit. They targeted my fleet again and the cat-n-mouse game started again. During a starbase + small fleet attack, my main force got reduced below the auxiliary forces I was building up and the AI switched over the targets. Then while they were travelling through one of their system to get to my fleet parking just outside the grav well on the other side, I went and attacked his home system with my first fleet. The AI got a serious meltdown and constantly switched the target between the two fleets on a daily basis (one in the same system, the other rampaging in ther homeworld). Which resulted in an almost frozen state. He could not warp away, but could not get to my fleet in system either. I casually destroyed his starbases, bombarded and occupied 2 systems and was ready to occupy the third one I set in the wargoals, when he just went and offered all 3 in a peace.
I knew the fleet AI has some stuff in need of improvement, but to be this… broken?!?
I love wormhole tech though! Need to try out the warp one too, but I doubt I’ll like it more. Yes, the wormhole stations are a lot bigger investment in the beginning, when you’re short on everything. They are a big bottleneck until you spread your network out a lot. But wow, they are fast like a real FTL when the route is empty. I can get from one end of my empire to the other end of the enemy faster than he can make one warp jump (and it takes them at least 4 to get to the same system) :-D. Right, the wormhole using AI is kind of good. If the destination is 2 jums away through several routes, the AI wil pick the shortest one not in “use”, even when it might be dangerous. On the other hand, if the station is already in use on that route, but there is an other route with the same jumps away, it will pick that. Once I had my fleet divided into 3 groups in the same system and ordered all 3 of them to the same destiation system 3 jumps away, they actually took 3 different routes there, so they did not have to wait for each other to use the same wh station.