Is anyone else playing this? I’ve been semi-obsessed with it for the past couple of weeks and enjoying it quite a bit.
It’s from HeroCraft, Russian developers/publishers who were behind games like:
Strategy & Tactics : Wargame Collection
The King of Dragon Pass remake
Pirate tactical RPGTempest
and mobile port Warhammer 40K : Space Wolf which is actually better on PC
All that previous experience developing and publishing games shows in Dark Ages. Beautiful campaign maps with little animated details like cloud shadows and birds, smoke rising from burned out buildings, etc… The hand drawn unit cards and general cards look great, as do the splash screens for the scenario descriptions. Music is also very well done, with several period style pieces that play in rotation and add to the atmosphere.
The UI is attractive and fairly well designed. Do not pay attention to the screenshots on Steam, the game is still in Early Access, and last week it had an update the completely overhauled the UI in terms of the way the information for generals and armies was presented as well as how combat is presented. It works much better now, and is much easier on the eyes.
The real meat of the game though is the strategic layer. There is no building and queuing in the game, units are recruited immediately (via cities and sometimes other provinces) and do not have turn-based upkeep. You are limited by your amount of income each turn (determined by the provinces you control) and your access to provinces that offer recruiting (not all villages, towns and castles have every unit available). Losses can be replaced (at a cost) in towns and castles, and units gain experience with each battle they survive. Experienced units and generals make a big difference when going head-to-head with a similar size enemy force. Factors like terrain, weather, morale, formations, unit experience and the traits of your general all factor into the attack and defense ratings of your armies. Put it al together properly and you can defeat a larger force with a smaller one, or ignore these factors and watch your superior numbers get defeated.
Every scenario has main objectives you must achieve to complete the scenario and move on, but also secondary objectives that provide far more “Glory”. Glory is used to purchase upgrades and modifications to units, and to place your most useful generals in a Pantheon where they can be recalled for use in the next scenario. You can also use Glory to hire famous generals from history and add them to your Pantheon. There is never enough Glory for everything you want to upgrade and buy, so achieving secondary objectives becomes an obsession very quickly.
Overall the game is interesting and enjoyable. You can save mid-scenario (and collect the Glory for any objectives you’ve achieved to that point), so it’s as easy to play for 20 minutes as it is for 2 hours. The developers are very active, pushing fixes and changes out fairly often, so I expect the game will only get better by it’s official release. I’m curious if anyone else on QT3 has tried this yet, and what your thoughts might be.