Anyone here play this? I know Doug does, but I mean, you know. HOLY SHIT ITS AWESOME. Q rocks you.
that the ken vs chun parry video? Seen it, and it rocks.
Yeah, that video is ridiculous. I need to practice that on our SFIII machine here heheh
Does anyone know of any “Street Fighter for Boneheads”-type strategy guide? Pending the release of the Anniversary Collection in a couple of weeks, I’m playing SSF2 emulated, and I really, really, really suck. There seems to be something in the Capcom fighters that I just don’t get. The first CPU opponent on normal difficulty usually hands my ass to me. This annoys me.
Also, is SFIII 3rd Strike the most recent version?
I don’t about a newbie guide, it depends on how new you are. How many other fighters have you played and to what extents? How familiar are you with universal conceits and strategies?
I’ll help as much as I can, but it would help if you could summarize what’s happening to you in fights and who you are playing with, some characters are just harder to learn. Oh, it might be a good idea to choose a different game too (just none of the Alphas, since that isn’t going to help you too much in getting good at III). Due to complaints at the time, there was a period where normal fighter difficulty got really brutal for a couple of years. Even if you go back to the original, it should be easier to start from there and then transition into the other games.
You’re playing it emulated? I know you must have powerful hardware, but sometimes that counts for little, have you checked the framerate? Make sure you don’t have your emulator set on skip frames for instance, that can make things tough. What are you playing it with?
A good controller is not just a plus, its essential. I would recommend getting one of those converters to play a console controller on the PC, there are few console-like controllers I’ve seen for sale that are exceptional or have the level of quality control that produces a console controller. (Even the GC’s d-pad is worlds better than most PC controllers I’ve played with.) I do hear there’s an X-Arcade stick or something available that might be really good for these purposes.
Otherwise, I don’t want to insult your intelligence by asking you things about taking advantage of regular moves, learning the different combo-move ins, or if you’re paying attention to air games and recovery times.
-Kitsune
I’d play more Third Strike if there was a character I liked. Chun’s not bad, but Capcom’s tendency to wildly mutate her in every game is kind of grating, and Ibuki got pretty solidly nerfed. I’m more of a KOF/Guilty Gear guy these days.
AngryFace, you may also want to do a Google for the Street Fighter Dictionary so you know a bit of the associated slang (i.e. two-in-ones, cancels, jump-ins, meaty attacks). It’ll help you in the event you blunder into an ongoing conversation.
There are way to many fighters to choose from. Personally, I’ve always been a fan of the really fast, 2D, super 999-hit combo games like Marvel vs. Capcom 2 (Serv Bot!) but since buying VF4:Evo for PS I wouldn’t mind trying something 2D around the same pace.
3S is the best SF ever, but it’s still only on par with KOF 2k2, well below SSV and Melty Blood, and far, far, far below Guilty Gear.
I’m sensing a pattern of Guilty Gear worship in extrabags’s posts.
And Soul Calibur > Any of them.
I dunno, I love Soul Calibur, but it doesn’t have I-No.
Well, let’s not quite bring up Soul Calibur or Virtua Fighter here. They’re 3D; Street Fighter’s 2D; they’re very different animals.
The way I see it, it breaks down like this in North America:
Street Fighter 2. Old workhorse of 2D fighting, does a lot of things right, has a pretty wide international community that’ll apparently never stop playing it. If you really wanted to learn it, you’d probably do best to pick up a cheap SNES cart of SF2: World Warrior and work your way forward.
Street Fighter Alpha. A somewhat controversial series with a number of new additions that no one was ever able to decide if they liked or not. Somewhat more broken than SF2 (each game has at least one character that, when mastered, could legitimately overpower each other member of the cast assuming both players had an equal amount of skill). It’s got a lot of characters, several of which first appeared here and went on to be fan favorites.
Street Fighter III. Depending on who you talk to, parrying is either the devil or the great leveling ground. This appears to be where all the players who prize skill hang out, and Third Strike is what they tend to play (SF3: New Generation is a bit rough, while both Ibuki and Akuma are overpowered in Second Impact).
The “Vs.” series. This is a blanket term used to refer to the series of games that started with the somewhat poor X-Men: Children of the Atom, continued with the amazingly great Marvel Super Heroes, and eventually resulted in X-Men vs. Street Fighter, MSH vs. Street Fighter, and the Marvel vs. Capcom games. These are apparently quick cash runs that Capcom tossed out the door in a hurry, and it shows; 100% combos (hit strings that add up to emptying an entire life bar) and infinites (hit strings that, once started, could theoretically be repeated indefinitely) abound. Therefore, the Vs. games have a bad reputation, but they’re pretty fun just to mess around with. It’s just that in order to have fun with it, both players tend to have to refrain from picking the four win buttons at the selection screen (Storm, Sentinel, Cable, Magneto).
MvC2 has at least as bizarre a tournament scene as SF3; the guy who got his ass kicked in that Evo2004 video, Justin Wong, is the MvC2 world champion four times running, but after last year, all anyone was talking about was the practice match where Wong got steamrolled by a guy from the East Coast. I’ve seen the video, and it’s pretty sick.
Fatal Fury/King of Fighters: in Asia and in large Chinatowns, the KOF series is the natural counterpoint to Street Fighter, featuring approximately 2000 games made on the fifteen-year-old NeoGeo hardware (until earlier this year, when SNK made the decision to ditch the MVS technology in favor of Sammy’s Atomiswave arcade board). If you are not in Asia or a large Chinatown, KOF used to be somewhat rare, but the recent PS2 releases have raised its profile a bit. KOF games tend to lag just a bit behind SF in terms of playability, but they’ve always had better character design, and they hold the distinction of having made the best 2D fighter of all time: Garou: Mark of the Wolves. If you have a Dreamcast, you owe it to yourself to pick up Agetec’s amazing port. Other games to look for are KOF98 (which was a Dreamcast launch title), any of the Real Bout Fatal Furies, and Match of the Millennium on the Neo Geo Pocket Color.
Capcom vs. SNK: good for a laugh. SNK’s lineup is slightly nerfed until you get to CvS2, which is also unfortunately where Sagat and Blanka got notoriously powered up. Still, there’s a certain fanboy flavor to the game I like. Don’t bother with SNK vs. Capcom Chaos, as it, like MvC2, has a couple of win buttons on the character selection screen, as well as end bosses that cannot be beaten by anything short of divine intervention.
Samurai Shodown: one of the first 2D games to incorporate weapons, and one of the first truly frenetic 2D fighters. Idiosyncratic character design, destructive special moves, the occasional “fatality,” and varied gameplay makes this one the dark horse contender, but it can be hard to find. SSV is apparently coming to NA PS2 later this year, but before that, you’d have to track down import Saturn carts or a couple of really butchered PSX discs.
Mortal Kombat: an amusing distraction at best, really. MKII was probably the best the series had ever been until Deadly Alliance, but even it was less of a game in its own right and more of a showcase for the Xtreme fatalities. I liked it when I was fourteen, but I can barely stand to play it now.
Guilty Gear: the original PSOne game was and is pretty lame, since the Instant Kills were easy to combo into and won the entire fight, as opposed to just the round. With Guilty Gear XX #Reload, the game’s reached a high point, as it gives you so many offensive and defensive options that once you figure out what the hell you’re doing, it’s a remarkably strategic experience. You can feint, go for MvC2-style air combos, faultlessly defend to avoid taking block damage, or employ each character’s varied arsenal of moves, among many other options. It’s definitely a game that you should pick up if you like fighters and have Xbox Live.
Any other 2D fighters out there are either too obscure for me to mention (Rage of the Dragons, Rumble Fish) or, well, suck (most of the imitation fighters during the days of 16-bit gaming).
If you’re looking to pick up Third Strike skills, the best thing you can do is find an arcade and go at it. Failing that, I believe that it’s part of the SF Anniversary Collection, and I think it’s meant to have online gameplay.
That is a pretty difficult argument to retaliate against. I-No = rock and roll!
But SF3:3rd Strike still looks NICE. As does KoF:Maximum Impact (I haven’t gotten to play a KoF since 2001).
And OMFG, [b]Samurai Shodown V!
[size=7]!!![/size][/b]
Have I been asleep for the past year or so, not having any clue that this was being released until I checked Gamespot’s pages on KoF? I’m downright giddy right about now. Next thing you know there’ll be new Last Blades and Waku Waku 7s hitting shelves.
I’m effectively pretty new. I’ve never played them much because I was really bad at them.
I’m using MAME with a Radio Shack PS2->USB adapter for my controller. MAME tells me that I’m running 60/60 fps on my 2.4GHz system, so I think it’s working okay. I’m trying to learn Ryu because I’m under the impression that he’s the “standard” guy.
I do have a custom arcade stick, but I made kind of a weird decision with the button layout so it doesn’t have 2 rows of 3. If I decide it’s important to me, I can change it with a hole saw, but not right now.
I think the real solution is that I just need to practice. I’ll turn the difficulty down a couple of notches until I get used to it, at least until I can pull off a dragon punch most of the time. I typically play the Soul Calibur games, Virtua Fighter, or Guilty Gear XX. I’m not great at any of them, but they don’t make me feel like I’m wasting my time.
The real reason I’m going to buy SF Anniversary is because I suspect (without any serious knowledge of the issue, mind) that it’s going to be the last Street Fighter release, and probably one of the last 2D fighters. I’d hate to miss out, even if I never get very good at it.
Hey Nathan, How is the compatability of that PS2 controller with the PC? I recently bought this controller from logitech and have been pleased. The big downer is the D-pad is a giant hunk of plastic instead of 4 seperate triangles for up down left right.
The result? My corpulent hands end up hitting diaganols more than I’d like but I’m pleased. Otherwise it functions exactly like the PS2 game pad (even has L&R 3).
How much did the adapter cost? and have you had any issues with it?
I have the PS2–>USB adapter as well; cost was ~$10 on clearance. I used it to play Final Fantasy XI because of the console-ness of the interface, and it worked pretty flawlessly. Windows deals with it just fine, and you can customize all the buttons and things easily. I didn’t notice any input lagtime using it, but then again I was playing a MMORPG and not an action game.
Thanks for the info, I’ll probably pick a controller + adapter up once I get some more cash flow. :D
For what it’s worth I think that the dragon punch type moves (forward, down, down-forward) are easily one of the most irritating motions Capcom created for the series. They are difficult to consistently pull off and often are interpreted as fireball motions (down, down-forward, forward). I also enjoy using Ken more than Ryu, if you like that kind of character, because at least you get to set the opponent on fire when you land a dragon-punch (and it also inches further forward with the medium and especially fierce punch versions). In later versions they nerfed Ken’s fireball and even his whirlwind kick, and so they must be used in different styles of strategy.
In SF2 Turbo, my favorites were alternatingly Blanka, Guile, and Chun-li. Blanka’s super moves, in retrospect, are seriously hampered in comparison to other characters since you can punch him out of many of them (unlike a fireball or whatnot). He does, however, have quite a few of two-hit attacks and landing his “throw” (a series of bites) is always satisfying.
When SSF2 Turbo came out I played mostly with Fei Long.
Oro is my favourite character in SF3 because he reminds me of my Granddad.
My favourite Capcom fighting characters are Nagare from Rival Schools, Sasquatch from Darkstalkers and Rainbow Mika from Street Fighter Alpha 3, because they are very stupid.
I don’t like the SNK or Guilty Gear characters. I think they try too hard to appeal to some annoying anime cosplay nerd version of cool. The Capcom artists are way, way better. Some characters like Ino are cool, though.
My favourite fighting game is Marvel vs Capcom 2, followed by Street Fighter III : 3rd Strike. I never really got into 3D fighters. Too many moves and not fast-paced enough, and the characters tend to be less interesting.
I thought that the fishman in Darkstalkers was more retarded than the sasquatch.