Major balance patch for this dropped today on all platforms. It makes the game significantly easier, except possibly for the very end, which is marginally harder in a couple places.
Biggest changes are that enemies generally have a lot less armor, and enemies seem a little slower/ less agressive. The Garnet/Diamond jump kicking enemies are a little easier, which is a relief because they were a huge pain before. The level 7 (Skytrain) boss is significantly easier without armored attacks, and Big Ben’s no longer have armor on their firebreath, which frees up a lot of possibilities on their sections. Ms Y, Mr Y and Max are all marginally harder, but their segments don’t play significantly differently. A couple infinite combos were removed, but that doesn’t really make the game harder in general.
There seem to be a couple things that make it easier to get longer combos (notably, blocked attacks now keep your combo string going), which makes high scores a bit easier.
Previously, I was able to beat all the individual stages on Mania pretty consistently, but had never been able to string together an Arcade Mania win. Post-patch, I beat arcade Mania on my first try with 4 lives left.
I suspect that reddit will hate a lot of the changes on git gud grounds, but in general, I think it’s an improvement that tones down most of the high level annoyances.
I haven’t played Axel on the new version yet, but he had a lot of changes in the notes. He was previously the hardest character by a fair margin, so I’m excited to play with him a bit more now.
A few days ago, DotEmu also confirmed DLC will be coming “eventually”, but without any specific time frame.