40 hours in, there’s lots that’s wrong with it: It’s perma-death doesn’t fit the game at all, in-game record keeping and information presentation is sorely lacking, choices one the one hand often don’t telegraph potentially dire consequences well, but on the other do show many other, often superfluous “cards”, some of which confusingly share icons, it’s grindy, progress is too slow, sailing is too slow and the relation between engine power, actual speed and fuel use isn’t clear at all and some weather effects cause the game to stutter on my (admittedly old) laptop.
All that said, I’m loving it. The basic loop of going around the map, collecting reports and ticking items off my to-do list to ever so slowly advance individual stories for some reason really works for me. And I find the atmosphere, graphics, writing and even the music, which I rarely appreciate in games, all to be great. I’m positively reminded of Star Control II, one of my all-time favourites. I can’t yet imagine my reaction when this captain dies and all the stories reset, though. A good ending still seems to be a way off.