mmm mm good… they are taking alot of the Spring mod feel i can tell. GOOD STUFF TA FANS! Look at the size of the battlefields and the amount of destruction! PLUS THE 3d views… hope they stay in the release!
supreme commander is fully upgradeable - defensive/offensive augs whatever suits you. mentioned jump jets/shield systems
resources come in the form of war mass (which is used to build units with) extracted from underground wells or by energy generated by reactors. resources are infinite (As in they dont diminish - same as TA)
everything is in scale - so for example barrels on a heavy tank are the same size as AA guns on a battleship
mention of a battleship with 4 aa guns, 3 huge main cannons and 2 anti-missile turrets
lots of mentions of relation to realism - such as battleship sagging backwards when their guns fire off, smaller units can go under the legs of bigger units Smile
can set up move/monitor patrol routes at the press of a button (much like TA i guess)
ability to queue up build orders for weapon factories still under construction (even if there not being currently built Shocked ), also be able to see when each new unit can enter the fray
guess people know this but just incase - 3 different factions the UEF, cybrans, aeons. mentions the style of there units
so, UEF = more human/familiar weaponry - heavy tanks/bombers/battleships etc
cybrans = robotic, so there stuff looks like alien including them spider walkers
aeons = possess sleek, simple single weapon units
mention of a unit that can convince the enemy that theres a large force bearing down on its base, when its just the one unit Shocked (that sounds sweet as)
3 campaigns - comprise of 6/7 operations. each operation has between 2 and 5 missions
you dont start with a base - sup comm uses a quantam tunnel to appear on the planet and then you start building (same as TAspring multiplayer then basically)
a unit called the base commander (to me, this sounds awesome) that can be upgraded, it will remember where every factory in your base is, so if its attacked/destroyed it will automatically rebuild your base without you telling it to do so - aim is to remove micro’ing your base so you can concetrate on the front line
theres 2 paragraphs on a fight involving aircraft/ships that there demonstrated, as well as mention of a nuke sub Smile
experimental weapons!
the aeon can build there most devastating unit which is basically a huge ufo like the one outta independance day, can be used as a transport vessel and has a huge beam of death
I think he means the red blobs. They just need to bump the gamma and they will look fine, although the expanding sphere type of explosion is a bit old school. It would be better to do something a radial explosion, AOE III has some good examples of this. Still the game is under development and they may change that.
I wonder if they will have the odd worlds like they did in the original TA. All the screenies seem to be of earth like planets. It would be nice to have the metal rich lava or acid worlds, the cloud worlds, the metal poor worlds, the worlds where you could only recycle metal, the ocean worlds, etc…
I also wouldn’t mind if the release date was in the summer or fall. I got AoE III now to play, and hopefully in a few months Ill have RoL to play, and I still have not opened my Galatic Civ 2 box yet. I do not need yet another RTS to add to the pile in the middle of all this.
I hope they add a bit more artistic touch to the units. It was one of TA’s few weakpoints, and everything still looks like big robots. Don’t get me wrong, big robots are REALLY COOL, but after so many it gets a tad boring.