Surviving Mars - Paradox Strategy


#1

I don’t think there is a topic for this… yet (apologies if it is buried in another one)

2018 is a bit of a ways away but this kind of reminds me of Utopia… which I have some very fond memories of.


#2

I hope it turns out to be as good as Colony.


#3

Paradox game coming out in 2018 will be awesome by 2020, mark your calendar! I do love me some Paradox, but two years past release is about the time they seem to need for their games to feel done.


#4

I hope it turns out as good as Outpost.


#5

Well hopefully they will do better than that. There more recent games did pretty well in comparison to what their old rep was… well except Stellaris.


#6

Published by Paradox but developed by Haemimont (Tropico 3-5). So I guess this will be a little bit like 3D Tropico in space? I’m cautiously optimistic.


#7

I hope it turns out better than SimMars.


#8

Planetbase was an excellent game that ran short on stuff to do and interesting dilemmas. So if this is a game where we have 100% more things to do than in Planetbase it could be amazing. If it’s Tropico 5 on Mars it will be horrible.


#9

Theres been a wake of great Mars themed board and video games in the past 5 years. Let’s hope this one adds to the pile of quality games!


#10

I hope it turns to be as good as Startopia


#11

I hope it turns out better than the last four Tropico games.


#12

I’m not crazy about how the factions are handled in Tropico, or some of the superfluous features, but I think it gets the basics better than most city builders. The player is rewarded for smart layout and traffic management. I wish they would take those basics and make a more serious city builder.


#13

Yeah 3-4 aren’t too bad, unless the complaint is mostly about how hard it is. 5 didn’t do enough to change (had similar feel between 3 and 4 too). MP in 5 is actually fun too.


#14

Paradox never mails me about anything, but the first time they finally bother to do so, it’s for a game that comes out in a year and a half. The fuck?


#15

I hope it turns out better than Superman 64.


#16

Did you mean that it is hard or not hard enough? The campaign was a cakewalk in #4 (as much as I played of it). It was pretty hard to fail even if I knew I wasn’t playing optimally.


#17

As in hey are not as hard as Tropico 1 or 2 campaigns and scenarios, but the visuals and theme remained good. I think they just needed to offer some options with difficulty. 3,4 and 5… i don’t think they let the series bake long enough before they pumped out the others but I still enjoyed them…


#18

Tropico 3 and 4 are amazing and you are all monsters. 5 is an utter turd, though.

I thought Haemimont was owned at least in part by Kalypso. Turns out maybe not? Good for them, I suppose.


#19

Why is 5 a turd? I thought most people were simply unhappy because it just wasn’t much more than what 4 already was, not that there was something fundamentally wrong with it…


#20

They put a big emphasis on combat (including a bunch of “you must win this battle to progress” scripted stuff) but the combat was if anything worse - you’d have tanks stuck on the other side of the island while your palace was being burnt to the ground. Just dumb.