I’ve watched a few streamers doing Let’s Plays of this title and though there is a fair amount of technical polish (in that I haven’t seen any crashes or more than a couple of glitches going on), they’ve definitely only really worked on the early to midgame portion.
It’s early access and they’ve said it won’t come out for about a year, so most of these items will undoubtedly be addressed. And I have to think that if they reflect on the launch of Surviving Mars (where the initial game wasn’t terribly fun) Paradox will make the changes they need to make here.
The main flaws in the current game:
The basic building mechanics work fine. But a lot of small things either are broken or are not yet implemented: for instance, when you place a well, it says if you overlap it with another well the efficiency of the well goes down. Well, that’s not in the game yet. Also when you place the well (or similar buildings with an area of effect radius) they don’t show what parts of the map are occupied by similar buildings - it’s a small thing but seems pretty important.
The world map mechanism needs to be fleshed out a bit also. After you get more than say 3 specialists it appears pretty tedious to keep moving them around - and more convenience factors like “return to base” need to be added, otherwise you’re spending a lot of time schlepping them around turn by turn (and when you have 8 specialists, you have to remember each turn what you wanted each one to do).
The building upgrades aren’t more functional, they’re just larger buildings of the same type. So a mess hall operates just like a cook tent but can employ more people.
Tech tree is rudimentary
Endgame isn’t there yet. As the game stands now, after you play it once there’s very little reason to go back to it.
I think this can be a good game, and Paradox is for sure going to iterate on it, but they’ve a ways to go. Definitely keeping an eye on it, though.