Another promising change is the more dynamic structure (hell, any kind of structure would be an improvement) to the Galactic Civil War. While, regrettably IMHO, it’s still PvP heavy there’s room for all styles of play. The first part of the update streamlines the whole factional system and PvP/PvE toggle. The second is much more interesting:
GCW Planetary Control
The second part of the system is the GCW Planetary Control Game. Because of the changes to the TEF system we will add a second type of factional base - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW Planetary Control Game.
A global tracking mechanism for planetary GCW conquest will be implemented. This tracking system works for each individual planet. The score is modified by placement of both PvE and PvP factional bases.
The two types of bases work differently and are described below.
PvP Bases
PvP bases counts significantly higher towards planetary control than a PvE base.
Base Placement
PvP bases can be placed by any factioned player.
Base Defense
PvP Bases can only be entered by Special Forces players.
The inside of these bases will be populated and protected by powerful NPCs.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days (48 hours). These bases will also register on the planetary map.
Base Destruction
PvP bases can be destroyed by those who can get inside (Special Forces).
The method of base destruction will remain the same is it is currently.
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points up to the cap.
New PvP Bases will cost the same number of Faction Points.
PvE Bases
PVE bases allow all players to participate in the GCW. They will count as part of the planetary control game, but not as much as PvP bases.
Base Placement
Any factioned player can place a PvE Base.
Base Defense
PvE Bases are defended by NPC’s.
PvE Bases can be entered by Special Forces and Combatant players.
Base Vulnerability
All existing bases will be treated as PvE bases.
To soften the transition, for each existing base you own you will be rewarded faction points. (amount is TBD).
PvE bases are always vulnerable. When they are defeated, they will explode.
Base Destruction
PvE bases can be destroyed by those who can get inside (Special Forces and Combatants).
The method of base destruction will remain the same is it is currently.
Base Cost
PvE bases may be purchased from Faction Recruiters
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.
Planetary Occupation System
The players’ actions in the Galactic Civil War (GCW) will be reflected in the ‘Occupation!’ enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!
Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.
Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.
Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.
City Patrols & Scans
The non-stronghold cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “On Leave” may become set to “Combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to “Special Forces” (PvP) status.
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.
Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.
Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!
City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.
Viewing the Status of the GCW
Planetary control status can be read by civilians using a “news net” terminal that will be placed in starports. Factioned players can also find out what’s going on in the war by “talking” to a faction recruiter, who will give them updates.