Status report update to Commander Komodo of the Tarkas Empire:
Research ironically enough is an inexact science. So at 51% you have a chance of it completing early. Conversely you also at 101% have a chance it goes over budget and over time and not completing for up to 150% where it will complete regardless. Which does a pretty good job of loosely simulating that research doesn’t always go according to plan and sometimes you get lucky with an inspired bit of research coming in early.
And as it just so happens that’s what we just lucked into with improved engine tech giving us a boost on range. The research team is next turning their attention to suspended animation so we can build colony ships that will hold more colonists than the standard default colony ship.
The tricky bit about ship design is as you improve it that tech only gets bolted on to newly built ships. So all those tankers and scouts initially sent are all going to take like 6-10 years to get where they’re going. Yet if we built a scout now it would be able to travel further and faster than the ones already in flight. Plus all ships are stuck at whatever tech design used when they initially left the ship yard, there’s no refitting them.
Next turn we completed the suspended animation and proceeded to build a colony ship to keep ready to send to first planet worth colonizing.
Not surprisingly the closest planet a tanker completed an orbital scan of shows a climate hazard of 350, this is well beyond a hazard range making it worth colonizing, we’re on the hunt for planets below 100. I’ll only be updating on planet scans from this point forward when they uncover something interesting or are worth colonizing.

Good news: Our intrepid explorers have revealed a planet that is at the outer range of what we’d typically want to colonize and after a brief debate the colony ship was ordered to depart for New Melbourne. The arrows in the picture below point to the climate hazard for our species on this planet, the lower the number the better. Because the 2nd arrow is pointing at the cost of making this planet optimally habitable, and this will be an ongoing drain every turn until the planet is “fixed”. And it takes awhile to do too.

After finishing further drive improvements we’ve tasked our research team to work next on atmospheric adaption technology that will make it easier to colonize and speed terraforming.

The scout teams looking for new planets gave our approach the less than charitable name: Spraying and Praying:

So far the focus is on finding planets and researching anything that helps habitability or ship drives that get us further faster. All well and good until you make first contact w/ no research done yet on weapons, armor or shields. ;)