Sword of the Stars - Expansion Released

I’d always expected my endless training to defend The Empire would lead to my own glory, but in my autumn years I take great satisfaction in helping others find their own ;)

image

Ah, these are probably the two least likely to surrender. Zuul are… well, you know what the Zuul are. I don’t think they can surrender to non-Zuul (but I might be misremembering) since it would be weird to have Zuul around not eating the local population.

That Liir are interesting. They’re usually pretty peaceful so long as you don’t actively provoke them. If you do, they will decide you are Suul’ka and vow to destroy you or die trying. They will surrender, but you need to really demonstrate it’s hopeless. I’d keep asking after you win a major battle or take more planets. (Planets tend to surrender in the have of light bombing or an overwhelming fleet in orbit.)

The AI for all the races is quite markedly different; Tarka will respond better if you give them a bloody nose (to a point), Humans tend to be quite pragmatic, Hivers just kinda don’t care so long as they can expand - except they won’t work with other Hivers as easily (only one Queen!), Morrigi quite like peace (good for trade).

Thanks again for the input, the Tarkas were victorious. Once I figured out the scanner piece to locate where they were the rest was relatively easy, just keep taking out planets until they surrendered.

And with that I’m immediately starting up a new one. This time I do believe it’ll be the Morrigi.

Each race plays so differently it’s a unique challenge each time to figure out where your strengths and weaknesses are and that of your opponent races.

Puzzling that the secret sauce to the greatness of this game has been known for 15 years and still no one has yet replicated it.

What do you think the odds are I get entangled in a war or three in the near future?!

My illustrious empire of the birds are the red.

The birds really love trade - well worth clumping planets into one trade sector, even if the planets are a bit harsher than you’d settle with other races.

The hardest part with Morrigi is surviving the early days. Once you get trade online, your economy combined with good tech chances means you can crush the late game.

A three front war is probably fine, though the AI is at its worst when defending - you having to play defence is not ideal.

Thanks for the input, I’ll keep that trade piece in mind and make sure to get that going.

As for the multi front war, the yellow guys are the same race, is it possible diplomatically to keep them on side? I’ve allied with them and had them break it off once only to offer to be in an alliance again which is where we stand currently.

Morrigi love trade, and peace means trade. It’s usually pretty easy to keep Morrigi on-side, provided you don’t actively antagonise them (shooting up their ships or something).

(Unless there’s some secret diplomacy flags I don’t know about - it’s possible Morrigi are coded to dislike other Morrigi, but I don’t think so…)

Ah the Morrigi. “These stars are sacred, and they are mine.”

It occurs to me that probably the closest to following SotS is probably Stars in Shadow. It’s nowhere near as ‘big’ of a game, and it’s a very different feel (I think SotS is closer to MOO, while SiS closer to MOO2) but there’s a lot of racial character in both games that seems rare in others.

Yep, I think they did do alright on differentiation of the races in SiS but I bounced off the combat hard.

I really enjoy RotP and typically like turn based combat over real time so after this SotS campaign I guess it’s time to give SiS another go since it would appear I’m in some kind of space mood. ;)

It’s pretty simplistic. I’ve been tempted lately to start modding out some of my grievances, as all code is pretty exposed and designed for easy modding.

The Sword of the Stars Wiki | Fandom isn’t too bad at least.

Well, gave it another go with same results. The combat and the art style just don’t work for me.

I found myself returning to SotS. While Dan’s play time shall remain unsurpassed for all time my meager time spent with SotS has it ranked in my book it as my favorite space game ever.

Thanks for the link!

Understandable. SiS has a very particular cartoon-like art - personally I love it, but if you don’t it’s never going to click.

I’d still rate SotS higher. There’s so much to explore.

Have you researched AI yet, by the way?

Yes, I try and get that for the front section of the ship to do targeting and I seem to recall it improves either planet production or economy some too.

Is there something I missed that’s really handy to have from that research chain?

You pretty much covered it. It is a good boost to have a bunch of enslaved artificial intelligence helping out, and I’m sure nothing bad can come of it when you give them control of your warships and planetary economies.

(It’s possible disabling all random events also removes this ‘feature’.)

haha, rogue AI you say?!

I think in this run I turned off random events, guess I’ll get to see if that’s covered.

I did see something you could research to deal with the AI if it rebels on you, I forget what it was called.

I’ve not seen Locust this run thank god, so my guess is turning off random events might cover everything including rebellious AI. ;)

If so it’s funny, because turning off random events basically disables a list of most of my favorite things about this game. To each their own, though!

I hear you. But then as you say, to each their own. I prefer taking on the major races and not getting blind sided by random events, some of which as you’re no doubt aware are game ending or very close to it.

I had not one, not two, but three campaigns in a row basically wrecked beyond repair by Locust taking out my homeworld.

I can certainly see turning off grand menaces (or at least setting a much delayed arrival for them) while learning the game. In general, though I think the random events push early development and add a lot of color to the late game.

But, again, to each their own. Not trying to tell anyone else how to play!