Ah, these are probably the two least likely to surrender. Zuul are… well, you know what the Zuul are. I don’t think they can surrender to non-Zuul (but I might be misremembering) since it would be weird to have Zuul around not eating the local population.
That Liir are interesting. They’re usually pretty peaceful so long as you don’t actively provoke them. If you do, they will decide you are Suul’ka and vow to destroy you or die trying. They will surrender, but you need to really demonstrate it’s hopeless. I’d keep asking after you win a major battle or take more planets. (Planets tend to surrender in the have of light bombing or an overwhelming fleet in orbit.)
The AI for all the races is quite markedly different; Tarka will respond better if you give them a bloody nose (to a point), Humans tend to be quite pragmatic, Hivers just kinda don’t care so long as they can expand - except they won’t work with other Hivers as easily (only one Queen!), Morrigi quite like peace (good for trade).
Thanks again for the input, the Tarkas were victorious. Once I figured out the scanner piece to locate where they were the rest was relatively easy, just keep taking out planets until they surrendered.
And with that I’m immediately starting up a new one. This time I do believe it’ll be the Morrigi.
Each race plays so differently it’s a unique challenge each time to figure out where your strengths and weaknesses are and that of your opponent races.
Puzzling that the secret sauce to the greatness of this game has been known for 15 years and still no one has yet replicated it.
Thanks for the input, I’ll keep that trade piece in mind and make sure to get that going.
As for the multi front war, the yellow guys are the same race, is it possible diplomatically to keep them on side? I’ve allied with them and had them break it off once only to offer to be in an alliance again which is where we stand currently.
It occurs to me that probably the closest to following SotS is probably Stars in Shadow. It’s nowhere near as ‘big’ of a game, and it’s a very different feel (I think SotS is closer to MOO, while SiS closer to MOO2) but there’s a lot of racial character in both games that seems rare in others.
You pretty much covered it. It is a good boost to have a bunch of enslaved artificial intelligence helping out, and I’m sure nothing bad can come of it when you give them control of your warships and planetary economies.
(It’s possible disabling all random events also removes this ‘feature’.)
I hear you. But then as you say, to each their own. I prefer taking on the major races and not getting blind sided by random events, some of which as you’re no doubt aware are game ending or very close to it.
I had not one, not two, but three campaigns in a row basically wrecked beyond repair by Locust taking out my homeworld.
I can certainly see turning off grand menaces (or at least setting a much delayed arrival for them) while learning the game. In general, though I think the random events push early development and add a lot of color to the late game.
But, again, to each their own. Not trying to tell anyone else how to play!
The AI is passable, but it doesn’t take much experience to be much better than it. Eventually adding more and more handicaps - and embracing the absurdity of the grand menaces - is where I found myself.
It’s much more about generating and interesting experience of how you win and what you faced along the way than really any doubt as to if you will.