I stick to the Trade view so i get nice green cubes that cut down on spatial confusion.
The “arm” and “spiral” maps are pretty flat, so they are easier to handle. Hourglass map was a mess, too “tall”.
The wiki has some good stuff but it lacks anything about the reavers. I figured the rip bores can make node lines, but I find myself stagnating around turns 50-100. Expansion is pretty slow and I find myself outteched. Need to figure out some viable tactics. I think I’ll reluctantly do engine techs.
Research choices are semi-random. Liir usually get all the biotech, shields, lasers. Hivers get missiles and ballistic. For the hivers the gate is great strategic value so you can get away with the slowest engine speed. For scouting I’ve been dropping one scout, then one gate/tank combo one turn behind. If it’s a guarded planet I can save my gate since you can reroute fleets in midflight.
Having little need to research engine means I can get away with the industrial techs (to boom) and then warheads to upgrade a few armored destroyers. If economy booms, the few armors I built to take down scouts can now kill ships with their missiles - they autoupgrade.
The AI really likes to go for your CnC. Having shooters in front can make them take maximum damage getting there in a gauntlet of death. You can also individually target turrets, engines, sections. If you can take out all the turrets in the alien derelict instead of destroying it, you get research bonus for 4-5 turns instead of 1.
A few long-range weapons (like missiles) in the back are nice, so you can limit yourself to controlling a few short-range beam weapons.
Point-defense is a very powerful tech - with it and missiles you force the enemy to come to you since you will win any missile duel. There’s three versions I’ve found - one from ballistics, one off lasers, and one off phasers. The PD ships can cover a decent range. Never leave home without one!
For you to do better than autocombat you’ll have to exploit your ships’s strengths. For example say you have 10 destroyers with missiles and red lasers. You face 11 identical ships. You can win by constantly fleeing - Your missiles will have better effective speed and range while theirs will be slower, thus easier to shoot down (?)
This game is still evil.
vvv.ir !