Yeah I guess, without teams I have no way of really ramping it up, but I might just give em some stuff next time.
“All Clear” will be soon:
Ok folks sorry for the bigger glitches today. Went late today testing but it should be worth it. This is very much the pre-all clear version. Some more fixes/quality of life stuff, some AI qualifiers/optimizations and we are good for the usual dedicated Kerberos support of monthly updates. There are already a bunch of player suggestions in here and you can expect more to follow so don’t worry if you don’t see yours yet WE put to death a lot of MP bugs this week so if you have any inclination. please feel free to try out some MP and report in anything else remaining.
Once again, thank you all for the tons of support, patience and help. I know its taken awhile longer than planned, but if it helps you have in your hands something already bigger than anyone imagined at the start and it only gets better and bigger from here!
Hotfix for the weekend, available via Steam.
r21666b
Critical fixes:
- Fixed a node maw related crash.
- Fixed defense manager placement crash.
- Fixed platform cost calculation crash.
- Fixed a station building crash.
- Fixed the reaction intercept crash.
- Fixed a turn event related end-of-combat crash.
- Fixed a Suul’ka and turn event related crash.
- Fixed economy rating bleed.
- Fixed client crash after the second round of combat.
- Fixed issue where the star map UI was not reactivating on new turns (AKA Black Buttons of Doom).
Other fixes:
- Fixed some networked combat weapon de-syncs.
- Projected savings now considers pending ship construction.
Other changes and additions:
- Added Tumbler weapon.
- Added Shield Projector.
- Added Grav Pulsar weapon.
- Added Grav Cannon.
- Empires now receive savings for defeating swarmers.
- New user interface for treaty requests.
- Classic Race badges added.
- Variety of text, tooltip, and reference fixes.
- Improved government summary UI, still accessible via the empire summary screen.
I hope and suspect that teams will be implemented once the AI is fully fleshed out for the all-clear patch. As was commented earlier regarding difficulty levels, throwing on teams before the AI is really ready might mask issues. For me, using teams as buffers is kind of how I like to ease my way into a large scale skirmish (as in non-campaign) game, and afterwards it’s how I set up various scenarios to play out.
They’ve changed more, either I haven’t read the update logs well enough or they haven’t included balance stuff. Cause if I play now like I usually do, making new prototypes will bankrupt me seriously, ships costs more, and I noticed research station costs more.
magnet
2047
This may have been mentioned elsewhere, but anyway:
Amazon is offering SOTS 2 for $12.49. To tide you over until it’s patched, they will also kick in for free SOTS 1 complete, Crusader Kings II, Victoria II, and some other stuff.
Yep the SotS 1 tactics of new designs every turn and building hundreds of ships are pretty much out the window. Conversely, ships are more capable and can last longer in equivalent battles. EDIT: You can even name each individual ship, not just the class, and it shows up on the command section of the ship.
Yes, i bought the paradox pack to get sots2. Other games fun too. It is a pretty good deal in my opinion.
All except victoria II and sots1 register (and possibly require) steam.
Updated manual available via the launcher or here:
http://www.kerberos-productions.com/sots2_motd/SotS2_v1-2b_010612.pdf
Lots more info on combat, government and economics.
Ironically steam now has sots2 for the same price amazon does, but the amazon version registers on steam too so they are exactly the same.
The paradox pack is only a little more though so if you don’t hate every other game in it, it is a no brainer.
Is there a video tutorial to help get someone up and running quickly? I’m lost and don’t have a clue where to start or what to do.
The fleets are your tools, use them, use survey missions to find planets and use colonize missions on them. Research biology stuff and the x ray lazor and use them quickly. Btw play on disc galaxy
Grrrr! For Americans only, you tease :p
Ok so why are my fleets not moving (ok they did move once or twice,but now nothing…I get dots to the destination , but they don’t actually go there. I click end turn and the dots disappear.
:|
I’ve played SOTS 1 , but I guess I have forgotten the basics.
Did you give them a mission? Fleet control is all about missions, now.
MikeJ
2058
Fleet control in SotS2 is quite different. Say you want to survey the Manticore system. You right-click on the Manticore system and select ‘Survey’. That brings up a list of fleets that are available to perform the mission. Select one of those and it shows how long it will take for that fleet to fly there, do the survey, and fly back to their base. Confirm the mission and they will do it.
Basically all the missions work this way. If you just want to move a fleet from A to B, you can select the ‘relocate’ mission, but there has to be a base of operations at B for the fleet to relocate to. Like a colony, or preferably a naval base. They recently added the ability to relocate at the end of another mission, so you can order a fleet to patrol the Manticore system, and once the patrol is ended, relocate at the newly-constructed Manticore naval base.
I see! Thanks!
Also I am still under an hour of play time, do fleets still need fuel support?
Hit the “?” icons on screens for an overview of the buttons. Manual is here. Beginner’s Guide is here.
Nope. Fleets are rated by their Endurance which is the number of turns they can be on a mission before needing to spend a turn at base.
On sale at Steam for one day.