So I meant to type this up sooner, but things happened that prevented me from writing it up sooner. Details in the ‘what happened to you recently’ thread.
Anyhow, chaos aside, we did our first proper session on Thursday. Only two hours (got cut short due to aforementioned things), but enough to get the story rolling.
So our intrepid band of adventurers set out from the town of Cymru, and immediately captain Forstall fell ill from the seas (@glimjack had warned us in advance he may be unavailable). They had but a few clues. One was the admonitions that they seek out the witch doctor Francis to their south. The Commandant had reason to believe that he may have clues to their quest. The other was a pendant that was given to them with some cryptic clues.
Well it seems Sebasitan (@malkav11) had interest in pursuing this line of questioning. So after asking nicely (intimidating the poor soldier sent to deliver the goods, using his missing eye to boost intimidation), he spilled the truth. Their quest was not the first. In fact they had recently recovered the Lupine in a shoal near the southern expanse of the colonies. The ship had been found with no sign of life on it, no sign of struggle. Everything merely… vanished. Everything except the small brass pendant that had been recovered by a passing merchant, who had been imprisoned by the constable at Strath Clyde, and so came into the Royal Navy possession.
So off they went to the nearby Francis. A short climb up the long thin mountain along the center of the island and they reached what was, apparently, the sole village. There they walked by an uneasy populace. Neither group was willing to make the first move, until a little girl cheered up when she saw Sebastian. His demeanor and look made her seek out and bring the village chief, Francis.
Francis was keen on helping them, for motives they could only hint at. Telling how magic had become sealed over 100 years ago, and has been on decline since, he could tell through the spirits what their mission was. It seems that the spirits had an interest in this crew’s success. A mysterious prophecy came as he channeled the other realms. It gave potential hints as to their actions.
As his prophecy finished, he suddenly became agitated. He rushed them out of the village, saying their presence endangered them all. An evil presence was clouding the sky, and coming their way. As soon as they were outside the village they turned, and it had vanished behind them. So our brave adventurers steeled for a fight of this mysterious evil…
…nah, just kidding. They ran like hell. They booked it out to their boat. Sebastien was, however, poorly suited for the chase. So instead Magero (@Brad_Grenz) and Charles Kane (@CF_Kane) each grabbed an arm and carried him out while running (teamwork mechanics, yay!). The chase was afoot (challenge mechanics!) and they made it to the beach ahead of their pursuit. As they reached their boat, and attempted to unmoor it, Sebastien tried to hex their pursuers as they reached the beach in the distance. Despite a rather well executed hex to trip them, the lead pursuer merely brushed it away. (Malkav ended with something like a 5, it failed by 2 steps despite he rolled a -1). So out of self preservation they ignored any further attempts to hinder, and went.
As they reached the boat in their rowboat they turned and saw their opponent uncork a flask and take a sip. As the rigging was let loose, and the anchor hoisted, he raised his hand and summoned a bolt of lightning that, narrowly, missed.
Sailing along they decided to take the time to hunt out a vessel for plunder. Just privateers doing privateer things. It was a swift and majorly successful plunder, as Kane created a distraction while Magero skewered the captain. Money up, ship sent for rewards. prisoners, and a ship sent to a trading post to turn in for gold.
However Sebastien had recieved a dream in the night, it turns out the mysterious figure, Alaric Greyskin, was probing through the spirit world for the. Their connection to magic allowed him to do so successfully. Sebastien did not resist (compel), and the hunt was on again.
They reached Strath Clyde, found the merchant, were able to make a deal for his services to get him to lead them to the abandoned Lupine. There they sailed the shoals with his guidance, and reached the husk. After searching the ship they were able to turn up one last bit of evidence, the captain’s journal. No sooner had they acquired it than the clouds seemed to sink low, and the mists became material. As they solidified they saw a ship appear before them.
Alaric had found them once more.