All these new releases reminds me - I just saw this a few days ago.
Wanderhome - its a game set in a world, where one of the classes you can be is for instance a Veteran, carrying a sword that must never be drawn.
Its mainly about all the good times, helping others, exporing the world, and exploring and interacting with other denizens of the world.
While I have a hard time comphrehending how it works in actual play, it is immensly fascinating to me - An RPG where you aren’t supposed to stab people?
There is a very interesting review of the game over at Polygon
In Wanderhome, players take on the role of sentient animal folk traveling between the villages of Hæth, a world now free from its history of war and oppression. Sessions emphasize true collaborative storytelling, an orientation of play more focused on characters defining their places within a world than the influence they exert over it. In other games you level up, gather loot, and become capable of more efficient forms of dice-related violence. In Wanderhome , players avoid dice altogether and instead spend time describing their shared emotional journey.