Tabletop RPGs in 2017 AD

I’m really enjoying the new Star Trek Adventures RPG. Nice mix of crunchy RPG systems for every typical Star Trek thing, combined with some mroe indy-style storytelling concepts (values, momentum, threat, etc).

One of the cooler aspects is when you cut to a scene that doesn’t have all the players in it but does have other crew, you can create an NPC (or more than one, you could create one for every player character but you’d use up your resource for that session) on the fly and the players takes over the NPCs. Then as you bring them up again in future sessions they can learn to excel in specific things just like the NPC on Star Trek who starts out as a background character but gets fleshed out as they come back in future episodes.