First, let’s start by reviewing the issue with Wizards of the Coast changing the Open Game License for D&D. (Details here.) This is the bit that has everyone in an uproar:
We’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.
What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.
If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
Accept the license terms and let us know what you’re offering for sale
Report OGL-related revenue annually (if you make more than $50,000 in a year)
Include a Creator Product badge on your work
Lots of hand-wringing and doom-saying in the RPG community, including from video content creators that stream games for money, despite this from WotC:
For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.
The reactions seem nutty to me, but as a player/DM not living off D&D, I have no stakes in the issue.
As for new stuff, I just got a copy of the excellent OZ: A Fantasy Role-Playing Setting hardback book by Andrew Kolb, who also created a similar book for Peter Pan’s Neverland.
https://www.amazon.com/dp/1524873772?psc=1&ref=ppx_yo2ov_dt_b_product_details