I am about 12 hours in, 4 completed runs after the initial introductory run, all characters unlocked except the Zealot and yup, I would say it is the strongest deck building card battler roguelike since Slay the Spire. I would place it a few steps above Pirates Outlaws, Griftlands, Monster Slayers, Bloodcard and other Slay-the-Spire likes that have charm of their own.
Stuff which is amazing me . . .
. . . the freaking setting / theme / art / music together. I was initially lukewarm on the free move / explore dynamic since it seemed to just add busywork which could have been eliminated by node to node travel. However I have to admit the world looks freaking beautiful, in a horribly twisted way. It really feels like a thematic, twisted, horror filled world and the art & music work wonderfully together.
. . . meta-progression appears compelling. There are about a dozen archetypes to unlock and maybe 5 different types of meta-currency so the sense of progress during and between runs is strong
. . . the actual combat feels slick, solid and punchy. Choices & consequences . . . often no single obvious best choice, trade offs, push-your-luck and safer options
. . . the character development, through deck-building and passives (a lot like Slay the Spire artefacts) offers some great choices and clearly very different deck types for each archetype
. . . did I mention the freakin’ great uber-dark cultist muzak? Just wait til you hear the battle chanting music, oh my . . .