So my group came together last night for a Session 0. I thought it might be a good idea to get used to voices, lay down the campaign rules, etc.
I had one guy attempt to create an ‘insane’ rogue that wanted to ‘steal from the party’ ‘throughout the entire length of the campaign’. I said no to both things. He insisted. I rolled my eyes. He was there about five minutes last night until I announced his intentions (which was my way of getting rid of him, and it worked), the group went nuts at him and he quit the Discord server completely. I removed his character from D&D Beyond.
So we’re down to six players but one can’t start until late November. This is fine. The less things I have to juggle right now, the better.
So far, I’ve written 40-45 pages of notes about the campaign world, the NPC’s, the towns, cities, gods, and my fingers are about to fall off.
The group surprisingly gets along well and is mature enough that they wanted to know if we could do less fighting and more roleplay and politics. (Yes please). (Less paperwork for me). They want to see slavery, racism, all sorts of things. After we agreed on our rules and game time, a few people had to leave, but a few stayed for one-on-one character discussions with me.
I helped a player take his cleric from a character with 3 sentences of terrible backstory to a multiple plot-hook holding character that helped me write his character’s religion (I read about this trick). Since he helped contribute so much to the world, he is hopping up and down to play.
My players are excited, and we’re starting on October 6th. I’m not ready! I probably won’t be ready. But hey, it’s something social, even if it’s only voice-based D&D. We do have a dice rolling bot and handy tools but this whole thing hinges on how well I can hook them into a tale of epic magic, creatures and political scheming.
Here’s to hoping it goes well. I’m gonna need more tranquilizers that night.