MOAAR. I mean, that has to be the purpose of the thread right? We like seeing updates from other developers. The whole game at the end is just (unlikely?) icing.
So nice timing on the thread creation, I just started back in on a project I abandoned awhile ago. I had found a cool little dungeon crawler for graph paper that's a mini roguelike and thought it would be fun to try and implement. I haven't asked the original author if they would be cool with it yet though, and I don't want to until I get a proof of concept working for the rule set. So mums the word on the rule set until I get a bit further.
I was attracted to it because of the complex set of interacting rules and I wanted to try and implement it in a sane way. You know, like every other roguelike or AD&D like game. So that's the primary goal, and I haven't even started in on it yet, I have been just toiling on the base engine so I can see output first.
Well clojurescript. Because that's the other objective - actually finish a project in clojurescript.
So far you can walk the map turning around cards that are generated randomly. So now that I have the base done I can start working on the actual rule system next.