Not my game, but I thought I’ll put it here anyway. My son wanted to make games so I’ve been helping him to learn to code in C# and to use unity. He’s been churning out quite a lot of content :) it’s been amazing to see the progress he’s been making.
Here’s his latest. It was originally an entry in a ‘build a game in 2 weeks’ competition at his school. For some reason the competition was never resolved (maybe because the only submissions were his and another from a friend of his), but he didn’t mind and just continued working on it and even put it up on Google store (for free) so he can share it with his friends.
The cool thing is that he is now at the point where we talk less about coding, and more about game design. His take on what makes a good game is different than mine, and we get into long discussion about mechanics.
For example, the health bar affects how fast your turrets can shoot. I thought the effect should be negative, i.e. The less health you have, the slower you can shoot, because it makes more sense. He wanted the player to be able to shoot more, see more explosions and generally have more fun.
Oh, and of you do click on the link, please excuse the silly images and description. That’s 14 year old sense of humour (although I admit it made me laugh out loud).