A lot of the decisions indicated that the success of DAoC was more a matter of a very good concept (RvR, the 3realm concept, relics and keeps) and the luck to not botch the execution than anything else.
From a technical standpoint, a graphical standpoint, a UI standpoint, a leveling standpoint, all of these things DAoC was a monumental step forward from Everquest. But the polish that Mythic brought to those factors had become standard by the time Warhammer came around, and (great ideas like Public Quests aside) the rest is history.
But DAoC! Ah, the days when grinding was considered easy leveling because you could do it alone if you wanted, and it took a quarter of the time to level than EQ. Ice Wizards PBAoE grinding in … Avalon City, in the back, was it? With a Paladin running around grabbing as many mobs as he could, and then runnning back to throw Guard on whichever Wizard was highest level.
I leveled my Cabalist largely in the frontiers; Darkness Falls at first, when I could, and then in (I think) Emain. The leveling itself was easy - debuff nuke, every five mobs tap up to full Power off of my pet - but the excitement came when I or my Sorc buddy would spot an enemy coming in, or feel that little telltale of lag.
Ah, then! It became lowbie vs lowbie, levelers with no gear or RRs to back them up, generally casters, fighting the good fight. More than once, it came down to staff-on-staff while trying to squeeze in spellcasts through the interrupts and Quickcasts.
Good times. To debuff-nuking, three-shot kills, and a tactically- and strategically-charged deadliness that no game since has embraced!