TF2 update coming Thu 2/14

I was going to post this in the big TF2 thread, but figured this was worth a separate callout:

Free Team Fortress 2 Update Coming Thursday

Tomorrow at 11 am PST all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve’s best-selling Orange Box compilation.

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes and/or find out more about Team Fortress 2, please visit

I still play Dustbowl like 20x a week. Looking forward to it.

Is this the update with their new Hunted alike?



Team Fortress 2

* Badlands released
* Changes to Dustbowl
      o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
      o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
      o Fixed a gap behind stage 1, cap 1 house
      o Fixed a high perch on stage1 cap1 house roof
      o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
      o Fixed a few places where rockets/demoman pipes could pass through non-solid models
      o Sealed up a gap over stage1 lower startgate
      o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
      o Fixed trains not starting on map spawn
      o Removed cap association from red spawns that were spamming console
* Changes to Granary
      o Removed spawn timing advantage from the middle (from -3 to 0)
      o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
      o Fixed a few places where players could get stuck between containers and silos
      o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material

So, looks like it’s not the new Medic v2.0 with unlockable weapons, but hey the trains are back for CTF_Well. And I’m excited about Badlands.

(I think i’ve said this before on the other TF2 thread) I wish they would eventually add a few more filters to the server browser. For someone like me who plays almost always on public servers, it’s very painful to find good servers ;_;

I read the headline and got all excited. It is just badlands and some fixes, not the class overhauls.

badlands and patches for 360 version pls

A new map is pretty huge, but they keep tantalizing me with these achievement packs and so far, nothing. (nor have they added the 360 achievements to HL2 or Episode One, which seems like it would be fairly trivial. Perhaps the key word is seems, though?)

My understanding is that they’re really only going to get one shot at that, so they’re going to be waiting until everything’s done.

It’s up. Add ‘sluggo’ to your friends list if you feel like playing some Badlands.

The map is fun. If my pc wasn’t so shitty, I could see myself playing it a ton

Great, it comes out a night where I really can’t piss off the wife by playing TF2 until midnight.

Jon_Danger if anyone wants to add me.

Downloading 0%? What the heck? Steam has previously been one of the only places I can max out my fiber connection’s 15 mbps down. Now, not so much.

Gimme, gimme, gimme. Want to play before I go out.

Update: Nevermind. It started downloading properly when I tried “Launch Game.”

Doh, thanks for pointing that out. I had sat 10min waiting for it to advance beyond 0%.

Two early tips for Badlands:

  • the opening is all about the Scout / Pyro / Demo rush. scouts take the point, pyros take out enemy scouts, demos drop stickybombs to take out heavy artillery. Then engineers come in to fortify the point.

  • Taking the hill point is all about scouts and soldiers. Soldiers should run to the little walkway and rocket jump up. Once you have the point, someone always has to keep on it or else enemy scouts can take it back quick.

Yeah, I don’t know what causes this but it’s infuriating to have to babysit everything.

One thing that sucks about Badlands is the final cap is a bit weird.

It is REALLY easy to get to, and it caps in like 1 second, barely any time to react if you are not facing the right way.

The only way to really defend it is to have a heavy sit on the cap with medics healing.

I’m over joyed, but when do we get those new achievements?